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A Reformulation-Based Simplicial Homotopy Method for Approximating Perfect Equilibria

机译:基于重构的简体同型方法,用于近似完美均衡

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摘要

As a strict refinement of Nash equilibrium, the concept of perfect equilibrium was formulated by Selten (Int J Game Theory 4(1):25-55, 1975). A well-known application of this concept is that every perfect equilibrium of the agent normal form game of an extensive form game with perfect recall yields a trembling-hand perfect equilibrium (consequently a sequential equilibrium). To compute a perfect equilibrium, this paper extends Kohlberg and Mertens's equivalent reformulation of Nash equilibrium to a perturbed game. This extension naturally leads to a homotopy mapping on the Euclidean space. With this homotopy mapping and a triangulation, we develop a simplicial homotopy method for approximating perfect equilibria. It is proved that every limit point of the simplicial path yields a perfect equilibrium. Numerical results further confirm the effectiveness of the method.
机译:作为纳什均衡的严格细化,Selten(Int J Game Thelight 4(1):25-55,1975)制定了完美均衡的概念。众所周知的这个概念的应用是,具有完美召回的广泛形式游戏的代理正常形式游戏的每个完美平衡都会产生颤抖的完美均衡(因此是连续平衡)。为了计算完美的均衡,本文延伸了Kohlberg和Mettens对腹部均衡对扰动游戏的相当性重新制定。这种延伸自然导致欧几里德空间的同型映射。通过这种同型映射和三角测量,我们开发了一种简体的同型均匀性方法,用于近似完美均衡。事实证明,单纯路径的每个限制点都产生完美的均衡。数值结果进一步证实了该方法的有效性。

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