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Playing with History: A Look at Video Games, World History and Libraries

机译:玩历史:电子游戏,世界历史和图书馆

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The ubiquity of video games in today's society presents unique challenges and opportunities for librarians and faculty. A significant subset of video games use historical periods as a setting, some with greater adherence to history than others. Many students are playing these games and bringing preconceived ideas of the historical period to the classroom. This article demonstrates how a working librarian has explained how video games and gaming technology can be used by history faculty in teaching Asian history and provides a brief look at the content of some of the more popular games available.View full textDownload full textKEYWORDSGaming, educational technology, libraries, information literacyRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/02763911003707560
机译:在当今社会,视频游戏无处不在给图书馆员和教职员工带来了独特的挑战和机遇。电子游戏的重要子集使用历史时期作为背景,其中一些历史悠久。许多学生正在玩这些游戏,并将有关历史时期的先入为主的思想带入课堂。本文展示了一个工作的图书馆员如何解释历史老师如何在亚洲历史教学中使用视频游戏和游戏技术,并简要介绍了一些较受欢迎的游戏的内容。查看全文下载全文关键字教育技术,图书馆,信息素养相关变量var addthis_config = {ui_cobrand:“泰勒和弗朗西斯在线”,servicescompact:“ citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,更多”,发布ID:“ ra-4dff56cd6bb1830b “};添加到候选列表链接永久链接http://dx.doi.org/10.1080/02763911003707560

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