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首页> 外文期刊>IEEE Communications Magazine >Congestion control in asynchronous, high-speed wormhole routing networks
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Congestion control in asynchronous, high-speed wormhole routing networks

机译:异步高速虫洞路由网络中的拥塞控制

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摘要

High-speed networks use lightweight protocols and a simple switch architecture for achieving higher speeds. A lightweight switching technique for local area and campus environments is wormhole routing, in which the head of a packet (worm), upon arriving at an intermediate switch, is immediately forwarded to the next switch on the path. Thus, the packet, like a worm, may stretch across several intermediate switches and links. Wormhole routing networks provide low latency. However, they are particularly prone to congestion, thus requiring careful flow control. The authors consider high-speed, asynchronous, unslotted wormhole routing networks. For such networks, two different flow control mechanisms are compared and contrasted, namely, backpressure flow control and deflection routing (with local input rate control). With backpressure, in order to maintain deadlock-free routing, either up/down routing or shortest path routing with virtual channels is assumed. With deflection routing, to avoid livelocks, worm alignment (delayed deflection) is performed at the switches. It is shown via simulation that the throughput performance of the two schemes is comparable (except for up/down routing). The authors also discuss the tradeoffs with respect to the complexity of hardware, routing protocols and buffer requirements. The authors further examine the role of input rate control at the hosts to overcome unbounded delays typical of deflection routing, and show it is possible to achieve lower average number of hops and transit delays by employing suitable input rate control policies.
机译:高速网络使用轻量级协议和简单的交换机体系结构来实现更高的速度。虫洞路由是一种适用于局域和校园环境的轻量级交换技术,其中,数据包(蠕虫)的头部在到达中间交换机后立即转发到路径上的下一个交换机。因此,数据包就像蠕虫一样,可能会跨越多个中间交换机和链路。虫孔路由网络提供低延迟。但是,它们特别容易发生拥塞,因此需要仔细的流量控制。作者考虑了高速,异步,不开槽的虫洞路由网络。对于此类网络,将比较和对比两种不同的流量控制机制,即背压流量控制和偏转路径(使用本地输入速率控制)。使用背压时,为了维持无死锁的路由,可以采用虚拟通道进行上/下路由或最短路径路由。使用偏转路由时,为避免发生活锁,将在交换机上执行蠕虫对齐(延迟偏转)。通过仿真显示,这两种方案的吞吐量性能相当(上/下路由除外)。作者还讨论了有关硬件复杂性,路由协议和缓冲区要求的权衡。作者进一步研究了主机上输入速率控制的作用,以克服典型的偏转路由的无限制延迟,并表明可以通过采用适当的输入速率控制策略来实现平均更低的跃点数和传输延迟。

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