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The design and implementation of architectural components for the integration of the IP multimedia subsystem and wireless sensor networks

机译:IP多媒体子系统和无线传感器网络集成的体系结构组件的设计和实现

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摘要

The IP multimedia subsystem is becoming the de facto standard for IP-based multimedia services, while wireless sensor networks are gaining in popularity due to their ability to capture a rich set of contextual information. Integrating the sensing capabilities of WSNs in the IMS can open the door to a wide range of context-aware applications in areas such as wireless healthcare and pervasive gaming. We have previously proposed a presence-based architecture for WSN/IMS integration. This architecture relies on two key components: a WSN/IMS gateway acting as an interworking unit between WSNs and the IMS; and an extended presence server serving as a context information management node in the core network. In this article we focus on the design and implementation of these two components. Furthermore, two applications (a pervasive game and a personalized call control application) are used to concretely show how new applications can be developed using our architecture. Performance has also been evaluated. Several important findings were made in the course of this work; one is that the IMS integration with a large and evolving variety of WSNs may be a never-ending endeavor - the gateway requiring constant upgrading due to the lack of standard APIs for the interaction with sensors produced by different vendors. Another finding is that while the introduction of context as an application building block in the IMS ensures the availability of additional contextual information in the network and enables fast and easy development of context-aware applications, the lack of mature IMS application development toolkits remains a roadblock.
机译:IP多媒体子系统正成为基于IP的多媒体服务的事实上的标准,而无线传感器网络由于能够捕获大量上下文信息而变得越来越流行。将WSN的传感功能集成到IMS中可以为无线医疗和普及游戏等领域的广泛上下文感知应用打开大门。我们之前已经提出了用于WSN / IMS集成的基于状态的体系结构。该体系结构依赖于两个关键组件:充当WSN与IMS之间互通单元的WSN / IMS网关;扩展存在服务器作为核心网络中的上下文信息管理节点。在本文中,我们重点介绍这两个组件的设计和实现。此外,两个应用程序(普及游戏和个性化呼叫控制应用程序)用于具体显示如何使用我们的体系结构开发新应用程序。性能也已评估。在这项工作过程中取得了一些重要发现;一个是与大量不断发展的WSN集成的IMS可能是一项永无止境的工作-由于缺乏与不同厂商生产的传感器进行交互的标准API,因此网关需要不断升级。另一个发现是,虽然在IMS中将上下文作为应用程序构建块的引入确保了网络中其他上下文信息的可用性并能够快速,轻松地开发上下文感知的应用程序,但是缺少成熟的IMS应用程序开发工具包仍然是一个障碍。

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