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Redundant bundling in TCP to reduce perceived latency for time-dependent thin streams

机译:TCP中的冗余捆绑可减少与时间有关的细流的感知延迟

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摘要

TCP and UDP are the dominant transport protocols today, with TCP being preferred because of the lack of fairness mechanisms in UDP. Some time-dependent applications with small bandwidth requirements, however, occasionally suffer from unnecessarily high latency due to TCP retransmission mechanisms that are optimized for high-throughput streams. Examples of such thin-stream applications are Internet telephony and multiplayer games. For such interactive applications, the high delays can be devastating to the experience of the service. To address the latency issues, we explored application-transparent, sender-side modifications. We investigated whether it is possible to bundle unacknowledged data to preempt the experience of packet loss and improve the perceived latency in time-dependent systems. We implemented and tested this idea in Linux. Our results show that we can reduce the application latency by trading it against bandwidth.
机译:TCP和UDP是当今的主要传输协议,由于UDP中缺乏公平机制,因此首选TCP。但是,由于对高吞吐量流进行了优化的TCP重传机制,某些带宽要求较小的与时间相关的应用有时会遭受不必要的高延迟。此类细流应用程序的示例是Internet电话和多人游戏。对于此类交互式应用程序,高延迟可能会破坏服务体验。为了解决延迟问题,我们探索了应用程序透明的,发送方的修改。我们调查了是否有可能捆绑未确认的数据以抢占丢包的体验并改善与时间有关的系统中的感知延迟。我们在Linux中实现并测试了这个想法。我们的结果表明,我们可以通过针对带宽进行交易来减少应用程序延迟。

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