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首页> 外文期刊>Communications Letters, IEEE >Obey or Play: Asymptotic Equivalence of Slotted Aloha with a Game Theoretic Contention Model
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Obey or Play: Asymptotic Equivalence of Slotted Aloha with a Game Theoretic Contention Model

机译:服从或玩:具有游戏理论竞争模型的开槽阿罗哈的渐近等价

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摘要

Contention control is an important means to mitigate adverse affects of multiple access interference on transmitted data packets in wireless communication networks. Most practical contention control mechanisms, e.g., IEEE 802.11 and slotted Aloha, rely on the assumption that all users abide with the rules of the protocol. There is also a growing body of work employing game theoretic techniques to gain new design insights for controlling contention when users act selfishly to maximize their perceived performance, as well as to reverse/forward engineer existing contention control protocols. In this paper, it is shown that the asymptotic behaviour of the slotted Aloha protocol when the number of contenders grows large coincides with a Nash equilibrium that is derived from a game theoretic contention model. Furthermore, the relationship between the design parameters in both approaches is established. In particular, it is shown that the back-off exponent in the slotted Aloha based contention control is linearly related to the cost of a collision in the game theoretic approach.
机译:竞争控制是减轻无线通信网络中多址干扰对传输数据包的不利影响的重要手段。大多数实际的竞争控制机制,例如IEEE 802.11和带时隙的Aloha,都基于所有用户都遵守协议规则的假设。越来越多的工作采用游戏理论技术来获得新的设计见解,以便在用户自私地采取行动以最大程度地发挥其感知性能以及对现有竞争控制协议进行反向/转发设计时控制竞争。在本文中,证明了当竞争者数量增长时,开槽Aloha协议的渐近行为与从博弈论争模型得出的Nash平衡相吻合。此外,建立了两种方法中设计参数之间的关系。特别地,示出了基于时隙的基于Aloha的竞争控制中的退避指数与博弈论方法中的碰撞成本线性相关。

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