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首页> 外文期刊>IEEE Transactions on Communications >A Game-Theoretic Analysis for Complementary and Substitutable IoT Services Delivery With Externalities
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A Game-Theoretic Analysis for Complementary and Substitutable IoT Services Delivery With Externalities

机译:与外部性交付的互补和可替代物联网服务的游戏 - 理论分析

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摘要

The Internet of Things (IoT) connects mobile and wireless devices, and enables the IoT service providers to deliver IoT services to the mobile users in various applications, e.g., transportation and communications. In this paper, the problem of IoT service delivery management is studied with the consideration of substitutability, complementarity, and externalities of delivering IoT services due to the diversity of different IoT components in mobile systems. The substitutable IoT services have similar functionalities to serve IoT users, and the IoT users can switch to buy service from any IoT service provider. The complementary IoT services have different functionalities to serve IoT users, and the IoT users may request a bundle of IoT services from multiple IoT service providers as their IoT services can be integrated. Externalities represent the situation in which IoT users in the same system can affect the utilities of each other due to the connections and interference among the IoT users, which leads to the presence of network effect and congestion effect. To analyze the impact of these factors on the performance of IoT systems, a multi-leader multi-follower Stackelberg game model is introduced. Therein, the IoT service providers and IoT users make their strategic decisions in terms of pricing and service requests, respectively, toward their individual objectives in a distributed manner. A closed-form equilibrium solution is derived analytically through backward induction.
机译:事物互联网(IOT)连接移动和无线设备,并使IOT服务提供商能够在各种应用中向移动用户提供IOT服务,例如运输和通信。在本文中,通过考虑因移动系统中不同物联网组件的多样性而提供IOT服务的可替代性,互补性和外部性研究了物联网服务交付管理问题。可替代的物联网服务具有类似的功能来服务于IOT用户,而IoT用户可以从任何IOT服务提供商切换到购买服务。互补的IOT服务具有不同的功能来服务于IOT用户,而IoT用户可以从多个IOT服务提供商请求一系列IOT服务,因为可以集成其IoT服务。外部性代表了由于IOT用户之间的连接和干扰,同一系统中的IOT用户可以影响彼此的实用程序,这导致存在网络效果和拥塞效果。为了分析这些因素对IOT系统性能的影响,介绍了一种多领导多跟随器Stackelberg游戏模型。其中,物联网服务提供商和IOT用户分别以分布式方式分别朝着个人目标的定价和服务请求进行战略决策。通过向后诱导分析地推导出闭合形式的平衡溶液。

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