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Godwired: Religion, Ritual, and Virtual Reality

机译:Godwired:宗教,仪式和虚拟现实

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As more people spend more time with their computers, either online or engaging in local exploration or play, they increasingly touch on matters of religion. The Internet has captured those with religious interests, just as it has captured others. But computing and the Internet also seem to have a religious aspect. Some people seek it directly, searching out various online religious sites or using the Internet to supplement information about their religious traditions. Others—and a growing group—engage in religious-like virtual activities. This group forms the core of Rachel Wagner's interest in Godwired. More particularly, she investigates video games, the players of such games, and the elements of the games. "Godwired addresses this rich relationship between religion and 'virtual reality' (which I define as any form of digital technology that involves user engagement with software via a screen interface)" (p. 1). Such virtual reality involves "world-building" or "the imagining of a world in which we are in control, in which things make sense, in which what we do has profound meaning, and in which we can enact our ideal selves" (p. 2). And these characteristics, she argues, mirror or imitate or form part of the religious imagination.
机译:随着越来越多的人在计算机上花费更多的时间,无论是上网还是从事本地探险或娱乐活动,他们都在越来越多地涉及宗教事务。互联网已经捕获了那些具有宗教利益的人,就像它捕获了其他人一样。但是计算和互联网似乎也具有宗教意义。有些人直接寻找它,搜索各种在线宗教网站,或使用Internet补充有关其宗教传统的信息。其他人和一个成长中的团体则从事类似宗教的虚拟活动。这个小组构成了Rachel Wagner对Godwired感兴趣的核心。更具体地说,她研究视频游戏,此类游戏的玩家以及游戏的元素。 “ Godwired解决了宗教与'虚拟现实'(我定义为涉及用户通过屏幕界面与软件互动的任何形式的数字技术)之间的这种丰富关系”(第1页)。这种虚拟现实涉及“建立世界”或“想象一个我们处于控制之中的世界,在这个世界中事情变得有意义,我们所做的事情具有深远的意义,在其中我们可以实现理想的自我”(p 2)。她认为,这些特征反映或模仿或构成了宗教想象力的一部分。

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