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The Selling of Virtual Reality: Novelty and Continuity in the Cultural Integration of Technology

机译:虚拟现实的销售:技术文化整合中的新颖性和连续性

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摘要

Since the spring of 2014, the consumer virtual reality (VR) industry has once again been racing to reach the public, providing an opportunity to track an emerging medium's cultural integration in real time. We examined three sites on the sales chain that stretches from the laboratory to the living room: industry developer conferences, industrial prototypes, and end-user experiences. At each of these sites, marketers renegotiate VR's novelty in order to sell it to specific constituencies. Paradoxically, these negotiations reveal how VR, typically presented as a disruptive innovation, has been called upon to stabilize and ensure the continuity of the past: that is, of particular cultural forms and of the industrial and technological infrastructures that sustain them. We argue that the enculturation of VR demonstrates that the processes that summon new technologies and construct them as novel also reinforce existing-and often unspoken-agreements about the ways that culture should be organized.
机译:自2014年春季以来,消费者虚拟现实(VR)行业再次竞相普及,为实时跟踪新兴媒体的文化融合提供了机会。我们检查了从实验室到起居室的销售链中的三个站点:行业开发者大会,工业原型和最终用户体验。在这些站点中的每个站点,营销人员都会重新协商VR的新颖性,以便将其出售给特定的群体。矛盾的是,这些谈判揭示了如何呼吁人们通常以破坏性创新的形式呈现虚拟现实,以稳定并确保过去的连续性:即特定文化形式以及维持它们的工业和技术基础设施。我们认为,VR的培养表明,召集新技术并将其构造为新颖技术的过程也加强了关于文化组织方式的现有(通常是无言以对的)协议。

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