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From Context to Code: Information Transfer Constrains the Emergence of Graphic Codes

机译:从上下文到代码:信息传递限制了图形代码的出现

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Humans commit information to graphic symbols for three basic reasons: as a memory aid, as a tool for thinking, and as a means of communication. Yet, despite the benefits of transmitting information graphically, we still know very little about the biases and constraints acting on the emergence of stable, powerful, and accurate graphic codes (such as writing). Using a reference game, where participants play as Messengers and Recipients, we experimentally manipulate the function of the task (communicative or non-communicative) and investigate whether this shapes the emergence of stable, powerful, and accurate codes for both synchronous and asynchronous modes of information transfer. Only in the Dialogue condition, where Messenger and Recipient are two different persons communicating within the same time frame (i.e., synchronously), do we consistently observe the emergence of stable, powerful, and accurate graphic codes. Such codes are unnecessary for participants in Recall, where Messenger and Recipient are the same person transferring information within the same time frame, and they fail to emerge in Correspondence, where Messenger and Recipient are two different persons communicating across time frames (i.e., asynchronously). Lastly, in the Mnemonic condition, where Messenger and Recipient are the same person at different points in time, participants achieve high accuracy but with codes that are suboptimal in terms of power and stability. Our results suggest that the rarity and late arrival of stable, powerful, and accurate graphic codes in human history largely stems from strong constraints on information transfer. In particular, we suggest that these constraints limit a code's ability to reach an adequate tradeoff between information that needs to be explicitly encoded and information that needs to be inferred from context.
机译:人类将信息提交给图形符号的原因有以下三个基本原因:作为记忆的辅助工具,作为思考的工具以及作为交流的手段。但是,尽管以图形方式传输信息有很多好处,但我们对稳定,强大和准确的图形代码(例如书写)的出现所产生的偏见和约束仍然知之甚少。使用参考游戏,参与者扮演信使和接收者的角色,我们实验性地操纵任务的功能(交流或非交流),并调查这是否影响了同步,异步模式的稳定,强大和准确代码的出现信息传递。只有在“对话”条件下,使者和“接收者”是在同一时间范围内(即同步)进行通信的两个不同的人,我们才能始终观察到稳定,强大和准确的图形代码的出现。这样的代码对于Recall的参与者来说是不必要的,其中Messenger和收件人是在同一时间范围内传递信息的同一个人,而它们在通讯中无法出现,其中Messenger和收件人是在不同时间范围内进行通信(即,异步)的两个不同的人。 。最后,在助记符条件下(使者和接收者在不同的时间点是同一个人),参与者可以达到较高的准确度,但是其代码在功能和稳定性方面都不理想。我们的结果表明,人类历史上稳定,强大和准确的图形代码的稀有性和延迟到来很大程度上是由于对信息传递的严格限制。特别是,我们建议这些约束条件限制了代码在需要显式编码的信息和需要从上下文推断的信息之间进行适当权衡的能力。

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