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When Cars Hit Trucks and Girls Hug Boys: The Effect of Animacy on Word Order in Gestural Language Creation

机译:当汽车撞上卡车时,女孩拥抱男孩:手势语言创作中的动画对单词顺序的影响

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A well-known typological observation is the dominance of subject-initial word orders, SOV and SVO, across the world's languages. Recent findings from gestural language creation paradigms offer possible explanations for the prevalence of SOV. When asked to gesture transitive events with an animate agent and inanimate patient, gesturers tend to produce SOV order, regardless of their native language biases. Interestingly, when the patient is animate, gesturers shift away from SOV to use of other orders, like SVO and OSV. Two competing hypotheses have been proposed for this switch: the noisy channel account (Gibson etal., 2013) and the role conflict account (Hall, Mayberry, & Ferreira, 2013). We set out to distinguish between these two hypotheses, disentangling event reversibility and patient animacy, by looking at gestural sequences for events with two inanimate participants (inanimate-inanimate, reversible). We replicated the previous findings of a preference for SOV order when describing animate-inanimate, irreversible events as well as a decrease in the use of SOV when presented with animate-animate, reversible events. Accompanying the drop in SOV, in a novel condition we observed an increase in the use of SVO and OSV orders when describing events involving two animate entities. In sum, we find that the observed avoidance of SOV order in gestural language creation paradigms when the event includes an animate agent and patient is driven by the animacy of the participants rather than the reversibility of the event. We suggest that findings from gestural creation paradigms are not automatically linkable to spoken language typology.
机译:众所周知的类型学观察是,在世界各地的语言中,主题初始字序,SOV和SVO占主导地位。手势语言创建范例的最新发现为SOV的流行提供了可能的解释。当被要求与有生命的代理和无生命的患者对传递事件进行手势处理时,无论其母语是否有偏见,手势都倾向于产生SOV顺序。有趣的是,当患者进行动画制作时,手势会从SOV转向使用其他命令,例如SVO和OSV。对于这种转换,提出了两个相互竞争的假设:嘈杂的频道帐户(Gibson等,2013)和角色冲突帐户(Hall,Mayberry和Ferreira,2013)。我们着手通过查看两个无生命参与者(无生命-无生命,可逆)的事件的手势序列来区分这两个假设,即解开事件可逆性和患者的生气。我们在描述有生命无生命的不可逆事件时复制了对SOV顺序偏爱的先前发现,以及在有生命无生命的可逆事件出现时减少了SOV的使用。伴随着SOV的下降,在描述涉及两个动画实体的事件时,在一种新颖的情况下,我们观察到SVO和OSV订单使用的增加。总而言之,我们发现,当事件包括动画代理并且患者受参与者的热情而非事件的可逆性驱动时,在手势语言创建范例中观察到的SOV顺序回避。我们建议,手势创建范式的发现不能自动链接到口头语言类型学。

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