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A methodology to evaluate memory architecture design tradeoffs forvideo signal processors

机译:一种评估视频信号处理器的存储器架构设计折衷的方法

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Develops a methodology for the design of the memory and the memory-processor communication network in video signal processors. The memory subsystem is the bottleneck of most video computing systems and its design requires evaluating tradeoffs between area, cycle time, and utilization. We emphasize the need to consider technological and circuit-level issues during the design of a system architecture, particularly video signal processing (VSP) systems, and present a systematic method whereby the organization of the memory architecture can be analyzed and its cycle-time approximated before a detailed design is undertaken. We show how variations in sizes and circuit configurations help determine the variations in delay of both memory and network, and how the delay curves, thus determined, can be used to design, compare, and choose from different memory-system architectures; we also describe a technique that can be used to identify the on-chip-off-chip boundary with respect to a hierarchical memory-system design for a memory-intensive VSP module. All of our results are validated via layout and simulation of prototype circuits in two different process technologies. Motion estimation and discrete cosine transform (DCT) being two of the most important tasks in video processing, we use the design of a motion estimator and that of a DCT unit as examples to illustrate the high-level issues in designing the memory architecture for a VSP module. The analysis presented for the motion estimator and the DCT unit can also be applied to other processing blocks belonging to the system
机译:为视频信号处理器中的存储器和存储器处理器通信网络的设计开发一种方法。内存子系统是大多数视频计算系统的瓶颈,其设计需要评估面积,周期时间和利用率之间的权衡。我们强调需要在系统体系结构(特别是视频信号处理(VSP)系统)的设计过程中考虑技术和电路级问题,并提出一种系统的方法,通过该方法可以分析内存体系结构的组织并估算其周期时间在进行详细设计之前。我们将展示大小和电路配置的变化如何帮助确定存储器和网络延迟的变化,以及由此确定的延迟曲线如何可用于设计,比较和从不同的存储器系统架构中进行选择;我们还描述了一种技术,该技术可用于针对内存密集型VSP模块的分层内存系统设计来识别芯片上芯片外边界。我们所有的结果都通过两种不同工艺技术中的原型电路的布局和仿真得到了验证。运动估计和离散余弦变换(DCT)是视频处理中两个最重要的任务,我们以运动估计器和DCT单元的设计为例,说明在设计存储器架构时的高层问题。 VSP模块。为运动估计器和DCT单元提供的分析还可以应用于属于该系统的其他处理模块

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