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首页> 外文期刊>Circuits and Systems for Video Technology, IEEE Transactions on >A Mixed Reality Telepresence System for Collaborative Space Operation
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A Mixed Reality Telepresence System for Collaborative Space Operation

机译:协同太空作战的混合现实网真系统

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摘要

This paper presents a mixed reality (MR) system that results from the integration of a telepresence system and an application to improve collaborative space exploration. The system combines free viewpoint video with immersive projection technology to support nonverbal communication (NVC), including eye gaze, interpersonal distance, and facial expression. Importantly, these features can be interpreted together as people move around the simulation, maintaining a natural social distance. The application is a simulation of Mars, within which the collaborators must come to agreement over; for example, where the Rover should land and go. The first contribution is the creation of an MR system supporting contextualization of NVC. Two technological contributions are prototyping a technique to subtract a person from a background that may contain physical objects and/or moving images and a lightweight texturing method for multiview rendering, which provides balance in terms of visual and temporal quality. A practical contribution is the demonstration of pragmatic approaches to sharing space between display systems of distinct levels of immersion. A research tool contribution is a system that allows comparison of conventional authored and video-based reconstructed avatars, within an environment that encourages exploration and social interaction. Aspects of system quality, including the communication of facial expression and end-to-end latency are reported.
机译:本文介绍了一种混合现实(MR)系统,该系统是通过将远程呈现系统与一种用于改进协作空间探索的应用程序集成而产生的。该系统将自由视点视频与沉浸式投影技术相结合,以支持非语言交流(NVC),包括视线,人际距离和面部表情。重要的是,随着人们在模拟过程中四处移动,可以保持自然的社交距离,从而可以一起解释这些功能。该应用程序是火星的仿真,合作者必须在其中达成一致。例如,漫游者应该在哪里着陆。第一个贡献是创建了一个支持NVC上下文化的MR系统。两个技术上的贡献是对一种从可能包含物理对象和/或运动图像的背景中减去一个人的技术进行原型化,以及一种用于多视图渲染的轻量级纹理化方法,该方法在视觉和时间质量方面提供了平衡。一个实用的贡献是演示了务实的方法来在不同沉浸度的显示系统之间共享空间。研究工具的贡献是在鼓励探索和社交互动的环境中,允许比较传统的创作和基于视频的重建化身的系统。报告了系统质量的各个方面,包括表情交流和端到端延迟。

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