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Japan's Digital Casinos Are Closing

机译:日本的数字娱乐场即将关闭

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Getting players to pay real-world money for digital items has become de rigueur for most mobile game makers, but in Japan it's something like an art. Over the past decade, fighting and puzzle games with titles such as Monster Strike and Puzzle & Dragons haven't just made Candy Crush Saga look like a piker-they've ranked among the most lucrative digital products on Earth. The creators of Monster Strike and Puzzle & Dragons, Mixi Inc. and GungHo Online Entertainment Inc., respectively, are among the game makers specializing in gacha, a form of not-quite-gambling in which players pay fora mystery in-game prize, typically a special weapon or character outfit. Japanese gacha games have generated at least $55 billion since 2007, according to industry association Mobile Content Forum (MCF) and an analysis of data compiled by Bloomberg.Yet for Japan's pioneers of mobile gaming-or, according to critics, gambling-the good times seem to be just about over. Mostly unable to produce follow-up hits, the companies are losing market share to more innovative rivals in China and South Korea, and their profits and share prices are tumbling. "The gacha business model is under pressure to change," says Koki Kimura, president of Mixi, whose stock has crashed 65 percent from last year's all-time peak. He predicts mobile games, which account for 90 percent of Mixi's $1.7 billion in annual revenue, will drop to a third of the total in 5 to 10 years, supplanted by sports broadcasting and gyms.
机译:对于大多数移动游戏制造商来说,让玩家为现实世界中的数字产品支付钱已经成为必需品,但是在日本,这就像一门艺术。在过去的十年中,格斗和益智类游戏(例如Monster Strike,Puzzle&Dragons)不仅使Candy Crush Saga看起来像个扑克手,而且还跻身地球上最赚钱的数字产品之列。分别是Monster Strike和Puzzle&Dragons,Mixi Inc.和GungHo Online Entertainment Inc.的创作者之一,专门从事gacha(一种不算是一种赌博形式的游戏)的游戏制造商,在这种形式中,玩家需要支付神秘的游戏奖品,通常是特殊的武器或角色套装。根据行业协会移动内容论坛(MCF)和彭博社对数据的分析,自2007年以来,日本gacha游戏至少产生了550亿美元的收入。似乎快要结束了。这些公司大多无法产生后续的成功,它们正在失去市场份额,失去了在中国和韩国更具创新性的竞争对手,它们的利润和股价也在下跌。 Mixi的总裁木村幸喜(Koki Kimura)说:“ gacha商业模式面临着变革的压力。他的股价已从去年的历史最高点下跌了65%。他预测,占混合年收入17亿美元的90%的移动游戏,将在5至10年内下降到全部游戏的三分之一,由体育广播和体育馆取代。

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  • 来源
    《Business week》 |2018年第4592期|22-23|共2页
  • 作者

    Yuji Nakamura;

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  • 入库时间 2022-08-18 04:48:21

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