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Gamification: Making work fun, or making fun of work?

机译:游戏化:使工作变得有趣还是使工作变得有趣?

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摘要

Gamification is about understanding and influencing human behaviours that organizations want to encourage amongst their workforce or customers. Gamification seeks to take enjoyable aspects of games - fun, play and challenge - and apply them to real-world business processes. Analysts are predicting massive growth of gamification over the next few years, but is there any substance to the benefits being touted? This article takes a critical look at the potential of gamification as a business change agent that can deliver a more motivated and engaged workforce.
机译:游戏化是关于理解和影响组织希望在其员工或客户中鼓励的人类行为。游戏化试图将游戏的有趣方面–有趣,有趣和挑战–应用于现实世界的业务流程中。分析人士预测,在未来几年内,游戏化将大量增长,但是被吹捧的收益是否有实质意义?本文对游戏化作为业务变革推动者的潜力进行了批判性研究,它可以提供更有动力和敬业度的员工队伍。

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