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A ray tracing engine integrated with Blender and with uncertainty estimation: Description and initial results

机译:与搅拌器集成的光线跟踪引擎和不确定性估计:描述和初始结果

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摘要

This paper presents a ray tracing algorithm developed as a research and teaching tool. The motivations to pursue this task and some novel features of the algorithm are presented. Amongst them, it is possible to cite: (i) the receivers may grow in size, which saves some computational cost; (ii) sound intensity calculations are performed in a separate step than geometrical ray tracing; and (iii) those features allow Monte Carlo simulations for uncertainty prediction related to absorption data. The results obtained with the proposed algorithm are compared with the measured data (and other software packages) of Round Robins II (Elmia Hall) and III (PTB recording studio) and proved to be in good agreement with measured data. The ratio of the mean error by the JND of each parameter are compatible with the results presented by the other round robin participants. The product of this research is also scalable to an hybrid algorithm and alternatives to do so are provided through the discussion in the paper.
机译:本文提出了一种光线追踪算法开发的研究和教学的工具。的动机去追求这个任务和算法的一些新特征介绍。他们当中,有可能列举:(i)该接收器可以在大小,从而节省了一些计算成本增长; (ⅱ)声音强度计算在比几何光线跟踪一个独立的步骤中进行;和(iii)的那些特征允许相关的吸收数据的不确定性预测Monte Carlo模拟。与该算法所得结果与圆形罗宾斯II(Elmia(艾尔米亚)厅)和III(PTB录音棚)的测量数据(以及其他软件)进行比较,并证明是与测量数据吻合。平均误差的每个参数的JND的比率是与由其他循环赛参与者给出的结果一致。这项研究的产品也扩展到了混合算法和替代这么做通过本文的讨论中提供。

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