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Using psychophysiological techniques to measure user experience with entertainment technologies

机译:使用心理生理技术来衡量娱乐技术的用户体验

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摘要

Emerging technologies offer exciting new ways of using entertainment technology to create fantastic play experiences and foster interactions between players. Evaluating entertainment technology is challenging because success isn't defined in terms of productivity and performance, but in terms of enjoyment and interaction. Current subjective methods of evaluating entertainment technology aren't sufficiently robust. This paper describes two experiments designed to test the efficacy of physiological measures as evaluators of user experience with entertainment technologies. We found evidence that there is a different physiological response in the body when playing against a computer versus playing against a friend. These physiological results are mirrored in the subjective reports provided by the participants. In addition, we provide guidelines for collecting physiological data for user experience analysis, which were informed by our empirical investigations. This research provides an initial step towards using physiological responses to objectively evaluate a user's experience with entertainment technology.
机译:新兴技术提供了令人兴奋的使用娱乐技术的新方式,以创造出色的游戏体验并促进玩家之间的互动。评估娱乐技术具有挑战性,因为成功并不取决于生产力和性能,而在于享受和互动。当前评估娱乐技术的主观方法还不够健全。本文介绍了两个实验,旨在测试生理手段作为娱乐技术用户体验评估者的功效。我们发现有证据表明,与计算机游戏时和与朋友游戏时,人体存在不同的生理反应。这些生理结果反映在参与者提供的主观报告中。此外,我们提供了收集生理数据以进行用户体验分析的指南,这些指南是根据我们的经验调查得出的。这项研究为使用生理反应客观地评估用户使用娱乐技术的体验提供了第一步。

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