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GDL as a unifying domain description language for declarative automated negotiation

机译:GDL作为统一域描述语言,用于陈述自动协商

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摘要

Recently, it has been proposed that Game Description Language (GDL) could be used to define negotiation domains. This would open up an entirely new, declarative, approach to Automated Negotiations in which a single algorithm could negotiate over any domain, as long as that domain is expressible in GDL. However, until now, the feasibility of this approach has only been demonstrated on a few toy-world problems. Therefore, in this paper we show that GDL is a truly unifying language that can also be used to define more general and more complex negotiation domains. We demonstrate this by showing that some of the most commonly used test-beds in the Automated Negotiations literature, namely Genius and Colored Trails, can be described in GDL. More specifically, we formally prove that the set of possible agreements of any negotiation domain from Genius (either linear or non-linear) can be modeled as a set of strategies over a deterministic extensive-form game. Furthermore, we show that this game can be effectively described in GDL and we show experimentally that, given only this GDL description, we can explore the agreement space efficiently using entirely generic domain-independent algorithms. In addition, we show that the same holds for negotiation domains in the Colored Trails framework. This means that one could indeed implement a single negotiating agent that is capable of negotiating over a broad class of negotiation domains, including Genius and Colored Trails.
机译:最近,已经提出了游戏描述语言(GDL)可用于定义协商域。这将开辟一个完全新的,声明性的方法来实现自动谈判,其中单个算法可以在任何域中协商,只要该域在GDL中表达。然而,到目前为止,这种方法的可行性才会在几个玩具世界问题上证明。因此,在本文中,我们表明GDL是一种真正统一的语言,也可以用于定义更多一般和更复杂的协商域。我们通过显示自动谈判文献中的一些最常用的测试床,即天才和彩色迹线,可以在GDL中描述这一点,以便在GDL中描述。更具体地,我们正式证明来自Genius(线性或非线性)的任何协商域的可能协议都可以通过确定的广泛形式游戏以一组策略进行建模。此外,我们表明,可以在GDL中有效地描述该游戏,我们实际地显示,只给出这种GDL描述,我们可以使用完全通用的域独立算法有效地探索协议空间。此外,我们表明彩色路径框架中的协商域同样相同的互动域。这意味着人们确实可以实施一个能够通过广泛的谈判域谈判,包括天才和彩色轨迹的单一谈判代理商。

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