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Chips with everything

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摘要

People have become so used to carrying smartphones with all of their inbuilt functionality around in their pockets that until recently stepping inside a vehicle was, for some, like going back to the dark ages. It was difficult for consumers to understand why they could access the internet, stream music and enjoy countless apps on a handheld device yet when they got into a vehicle they could only use embedded systems such as radio or CD or perhaps plug an MP3 player in via a USB cable. But OEMs are adapting, and the influence of consumer electronics on the automotive industry is growing apace. Infotainment systems have started to incorporate a more diverse range of functionality, displayed with better clarity on larger screens, using more powerful processor technology to render graphics and run complex software. And, with high-speed data connections, they use an increasing amount of information from external sources.
机译:人们已经习惯于将拥有所有内置功能的智能手机放在口袋里,直到最近步入车内,对于某些人来说,就像回到了黑暗时代。消费者很难理解为什么他们可以在手持设备上访问互联网,播放音乐并享受无数的应用程序,但是当他们上车时只能使用诸如收音机或CD之类的嵌入式系统,或者可能通过MP3插入MP3播放器。 USB电缆。但是原始设备制造商正在适应,消费电子产品对汽车行业的影响越来越大。信息娱乐系统已开始整合更多功能,并使用更强大的处理器技术渲染图形并运行复杂的软件,从而在更大的屏幕上以更好的清晰度显示。而且,通过高速数据连接,他们使用来自外部源的越来越多的信息。

著录项

  • 来源
    《Automotive engineer》 |2013年第9期|26-27|共2页
  • 作者

    James Scoltock;

  • 作者单位
  • 收录信息 美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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