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AN ICOSAHEDRON-BASED METHOD FOR PIXELIZING THE CELESTIAL SPHERE

机译:基于二十面体的像素球体像素化方法

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摘要

For power spectrum estimation, it's important that the pixelization of a CMB sky map be smooth and regular to high degree. With this criterion in mind, the "COPE sky cube" was defined. This Letter has as central theme to further improve on this elegant scheme that uses a cube as projective base —here an icosahedron is used in its place. Although the sky cube is excellent, a further reduction of 20% of the number of pixels can be obtained while the pixel distance is maintained, and without any degradation of accuracy for integration. The pixels are rounder in this scheme, where they are hexagonal rather than square, and the faces are small in this implementation, which simplifies area equalization. The reason distortion is lessened is that the faces are smaller and therefore More flat. To use the method, you can get a FORTRAN code from the Internet.
机译:对于功率谱估计,重要的是CMB天空图的像素化必须平滑且高度规则。考虑到这一标准,定义了“ COPE天空立方体”。这封信的中心主题是进一步完善这种优雅的方案,该方案使用立方体作为投影基础,此处使用二十面体。尽管天空立方非常好,但是在保持像素距离的同时,可以进一步减少20%的像素数量,并且不会降低集成精度。在此方案中,像素更圆一些,其中的像素是六边形而不是正方形,并且在此实现中面较小,这简化了面积均衡。失真减少的原因是,面较小,因此更加平坦。若要使用该方法,您可以从Internet获得FORTRAN代码。

著录项

  • 来源
    《The Astrophysical journal 》 |1996年第2pt2期| p.L81-L84| 共4页
  • 作者

    MAX TEGMARK;

  • 作者单位

    Max-Planck-Institut fuer Physik, Foehringer Ring 6, D-80805 Muenchen, Germany;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 天文学 ;
  • 关键词

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