The asian market for wireless gaming services will grow from US$318.15 million in 2002 to US$15.66 billion in 2007 (see fig. 1), according to a new report from Sydney-based The Research Room titled Wireless Gaming: Strategies for Profit. In fact, Asia-Pacific is forecast to make up almost 40% of total global wireless gaming service revenues by end-2007. The majority will be driven from. Java and BREW downloadable games (see fig. 2). "South Korea and Japan are leading the adoption of wireless gaming services, and this will help the Asian region to dominate the global market for wireless gaming services," Tim Sheedy, managing director of The Research Room, told ASIAcom.
展开▼