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User research enabled by makerspaces: bringing functionality to classical experience prototypes

机译:Makerspaces启用的用户研究:为古典经验原型带来功能

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This paper sheds light on the new possibilities for user research activities facilitated by access to makerspaces. We present four case studies of user research conducted in two university-based makerspaces as examples of makerspace-driven user research. Further, by comparing the cases to three classical user research activities, namely observation, prototyping, and user journey mapping, we highlight the main aspects of this new context of user research. We find that accessibility to makerspaces enables user researchers to build low-fidelity yet high-functionality prototypes for exploring users' preferences and motivations in controlled and repeatable ways. These prototypes fall into the category of experience prototypes, but they have greater functionality than the prototypes previously used in this field. Thus, a user researcher can explore a topic more systematically and in a more hypothesis-driven manner. In summary, this study encourages stakeholders in the early stages of product development to consider a makerspace as a resource for user-related requirement elicitation rather than for only specific product iteration.
机译:本文阐明了通过获取制造商宽容的用户研究活动的新可能性。我们为两大大学的制造商进行了四种对用户研究的案例研究,作为Makerspace驱动的用户研究的例子。此外,通过将案例与三个经典用户研究活动进行比较,即观察,原型化和用户旅程映射,我们突出了这种用户研究新背景的主要方面。我们发现对Makerspaces的可访问性使用户研究人员能够以控制和可重复的方式探索用户的偏好和动机来构建低保真但高功能的原型。这些原型落入了经验原型的类别,但它们具有比以前在该字段中使用的原型更大的功能。因此,用户研究人员可以更系统地探索一个主题,并以更新驱动的方式更系统地探索主题。总之,本研究鼓励产品开发的早期阶段的利益相关者将制造商视为与用户相关的要求引出的资源,而不是仅用于特定的产品迭代。

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