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A fast algorithm for signature prediction and image formation usingthe shooting and bouncing ray technique

机译:使用射击和弹跳射线技术进行签名预测和图像形成的快速算法

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摘要

We present a fast simulation algorithm for generating the range profiles and inverse synthetic aperture radar (ISAR) images of complex targets using the shooting and bouncing ray (SBR) technique. Starting with the time-domain and image-domain ray-tube integration formulas we derived previously, we cast these formulas into a convolution form. The convolution consists of a nonuniformly sampled signal and a closed-form time-domain or image-domain ray spread function. Using a fast scheme proposed by Sullivan (1990), the nonuniformly sampled function is first interpolated onto a uniform grid before the convolution is performed by the fast Fourier transform (FFT) algorithm. Results for several complex targets are presented to demonstrate the tremendous computation time savings and excellent fidelity of the scheme. Using the fast scheme, a speed gain of a factor of 30 is achieved in performing the ray summation as compared to the direct convolution in range profile computation and a factor of 180 in ISAR image formation for a typical aircraft at S-band
机译:我们提出了一种快速仿真算法,用于使用射击和弹跳射线(SBR)技术生成复杂目标的距离轮廓和逆合成孔径雷达(ISAR)图像。从我们先前导出的时域和像域射线管积分公式开始,我们将这些公式转换为卷积形式。卷积由非均匀采样信号和闭合形式的时域或像域射线扩散函数组成。使用Sullivan(1990)提出的快速方案,在通过快速傅里叶变换(FFT)算法执行卷积之前,首先将非均匀采样函数插值到均匀网格上。给出了几个复杂目标的结果,以证明该方案可节省大量的计算时间和出色的保真度。使用快速方案,与距离轮廓计算中的直接卷积相比,执行射线求和时的速度增益提高了30倍,对于典型飞机在S波段的ISAR图像形成,其速度提高了180倍

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