首页> 外文期刊>The American economic review >Fatal Attraction: Salience, Naievete, and Sophistication in Experimental 'Hide-and-Seek' Games
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Fatal Attraction: Salience, Naievete, and Sophistication in Experimental 'Hide-and-Seek' Games

机译:致命吸引力:实验性“捉迷藏”游戏中的显着性,内维特和复杂性

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"Hide-and-seek" games are zero-sum two-person games in which one player wins by matching the other's decision and the other wins by mismatching. Although such games are often played on cultural or geographic "landscapes" that frame decisions nonneutrally, equilibrium ignores such framing. This paper reconsiders the results of experiments by Rubinstein, Tversky, and others whose designs model nonneutral landscapes, in which subjects deviate systematically from equilibrium in response to them. Comparing alternative explanations theoretically and econo-metrically suggests that the deviations are well explained by a structural nonequi-librium model of initial responses based on "level-k" thinking, suitably adapted to nonneutral landscapes.
机译:“捉迷藏”游戏是零和两人游戏,其中一个玩家通过匹配另一个人的决定而获胜,另一个玩家通过不匹配而获胜。尽管此类游戏通常是在文化或地理“景观”上进行的,它们以非中立的方式制定决策,但均衡却忽略了这种框架。本文重新考虑了鲁宾斯坦(Rubinstein),特维尔斯基(Tversky)及其他人设计的非中性景观模型的实验结果,在这些模型中,受试者对它们的反应系统地偏离了平衡。从理论上和经济上对替代解释进行比较表明,通过基于“ k级”思想的初始响应的结构非平衡库模型很好地解释了偏差,该模型适合于非中性景观。

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