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Embodying Services into Physical Places: Toward the Design of a Mobile Environment Browser

机译:将服务体现在实体位置:面向移动环境浏览器的设计

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The tremendous developments in mobile computing and handheld devices have allowed for an increasing usage of the resources of the World Wide Web. People today consume information and services on the go, through smart phones applications capable of exploiting their location in order to adapt the content according to the context of use. As location-based services gain traction and reveal their limitations, we argue there is a need for intelligent systems to be created to better support people's activities in their experience of the city, especially regarding their decision-making processes. In this article, we explore the opportunity to move closer to the realization of the ubiquitous computing vision by turning physical places into smart environments capable of cooperatively and autonomously collecting, processing, and transporting information about their characteristics (e.g., practical information, presence of people, and ambience). Following a multidisci-plinary approach which leverages psychology, design, and computer science, we propose to investigate the potential of building communication and interaction spaces, called information spheres, on top of physical places such as businesses, homes, and institutions. We argue that, if the latter are exposed on the Web, they can act as a platform delivering information and services and mediating interactions with smart objects without requiring too much effort for the deployment of the architecture. After presenting the inherent challenges of our vision, we go through the protocol of two preliminary experiments that aim to evaluate users' perception of different types of information (i.e., reviews, check-in information, video streams, and real-time representations) and their influence on the decision-making process. Results of this study lead us to elaborate the design considerations that must be taken into account to ensure the intelligibility and user acceptance of information spheres. We finally describe a research prototype application called Environment Browser (Env-B) and present the underlying smart space middleware, before evaluating the user experience with our system through quantitative and qualitative methods.
机译:移动计算和手持设备的巨大发展已使万维网资源的使用日益增加。如今,人们可以通过智能手机应用程序在旅途中消费信息和服务,这些应用程序可以利用他们的位置,以便根据使用环境调整内容。随着基于位置的服务日益受到人们的关注并显示其局限性,我们认为需要创建智能系统,以更好地支持人们在城市中的活动,尤其是在决策过程中的活动。在本文中,我们探索了通过将物理场所转变为能够协作,自主地收集,处理和传输有关其特征的信息(例如,实用信息,人员在场)的智能环境,进一步接近实现普适计算愿景的机会。 ,以及环境)。遵循利用心理学,设计和计算机科学的多学科方法,我们建议研究在诸如企业,房屋和机构等物理场所之上建立通信和交互空间(称为信息领域)的潜力。我们认为,如果后者公开在Web上,则它们可以充当提供信息和服务并中介与智能对象的交互的平台,而无需花费太多精力来部署体系结构。在提出了我们愿景的内在挑战之后,我们经历了两个初步实验的协议,旨在评估用户对不同类型信息(即评论,签到信息,视频流和实时表示)的感知,以及他们对决策过程的影响。这项研究的结果使我们详细阐述了必须考虑的设计注意事项,以确保信息领域的可理解性和用户接受度。最后,在通过定量和定性方法评估我们系统的用户体验之前,我们最终描述一个称为环境浏览器(Env-B)的研究原型应用程序,并介绍底层的智能空间中间件。

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