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首页> 外文期刊>ACM Transactions on Graphics >Global-to-Local Generative Model for 3D Shapes
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Global-to-Local Generative Model for 3D Shapes

机译:3D形状的全局到局部生成模型

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摘要

We introduce a generative model for 3D man-made shapes. The presentedmethod takes a global-to-local (G2L) approach. An adversarial network(GAN) is built first to construct the overall structure of the shape, segmentedand labeled into parts. A novel conditional auto-encoder (AE) is then augmentedto act as a part-level refiner. The GAN, associated with additionallocal discriminators and quality losses, synthesizes a voxel-based model, andassigns the voxels with part labels that are represented in separate channels.The AE is trained to amend the initial synthesis of the parts, yielding moreplausible part geometries. We also introduce new means to measure andevaluate the performance of an adversarial generative model. We demonstratethat our global-to-local generative model produces significantly betterresults than a plain three-dimensional GAN, in terms of both their shapevariety and the distribution with respect to the training data.
机译:我们介绍了3D人造形状的生成模型。提出的方法采用全局到本地(G2L)方法。首先建立对抗网络(GAN),以构造形状的整体结构,将其分割并标记为多个部分。然后,增加了一种新颖的条件自动编码器(AE),以充当零件级优化程序。 GAN与其他局部判别器和质量损失相关联,合成了基于体素的模型,并为体素分配了在单独通道中表示的零件标签.AE被训练为修改零件的初始合成,从而产生更合理的零件几何形状。我们还介绍了新的方法来衡量和评估对抗性生成模型的性能。我们证明了我们的全局到局部生成模型在形状多样性和关于训练数据的分布方面都比普通的三维GAN产生了明显更好的结果。

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