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首页> 外文期刊>ACM Transactions on Graphics >Mixed-Integer Quadrangulation
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Mixed-Integer Quadrangulation

机译:混合整数四边形

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摘要

We present a novel method for quadrangulating a given triangle mesh. After constructing an as smooth as possible symmetric cross field satisfying a sparse set of directional constraints (to capture the geometric structure of the surface), the mesh is cut open in order to enable a low distortion unfolding. Then a seamless globally smooth parametrization is computed whose iso-parameter lines follow the cross field directions. In contrast to previous methods, sparsely distributed directional constraints are sufficient to automatically determine the appropriate number, type and position of singularities in the quadrangulation. Both steps of the algorithm (cross field and parametrization) can be formulated as a mixed-integer problem which we solve very efficiently by an adaptive greedy solver. We show several complex examples where high quality quad meshes are generated in a fully automatic manner.
机译:我们提出了一种新颖的方法来对给定的三角形网格进行四角化。在构造出满足一组稀疏方向约束(以捕获表面的几何结构)的尽可能平滑的对称交叉场之后,将网格切开以实现低失真展开。然后计算无缝的全局平滑参数化,其等参线遵循交叉场方向。与以前的方法相比,稀疏分布的方向约束足以自动确定四边形中的奇异点的适当数量,类型和位置。该算法的两个步骤(交叉场和参数化)都可以表述为混合整数问题,我们可以通过自适应贪婪求解器非常有效地解决该问题。我们展示了几个复杂的示例,其中以全自动方式生成了高质量的四边形网格。

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