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首页> 外文期刊>ACM Transactions on Graphics >Light Warping for Enhanced Surface Depiction
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Light Warping for Enhanced Surface Depiction

机译:轻弯曲可增强表面描绘

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摘要

Recent research on the human visual system shows that our perception of object shape relies in part on compression and stretching of the reflected lighting environment onto its surface. We use this property to enhance the shape depiction of 3D objects by locally warping the environment lighting around main surface features. Contrary to previous work, which require specific illumination, material characteristics and/or stylization choices, our approach enhances surface shape without impairing the desired appearance.rnThanks to our novel local shape descriptor, salient surface features are explicitly extracted in a view-dependent fashion at various scales without the need of any pre-process. We demonstrate our system on a variety of rendering settings, using object materials ranging from diffuse to glossy, to mirror or refractive, with direct or global illumination, and providing styles that range from photorealistic to non-photorealistic. The warping itself is very fast to compute on modern graphics hardware, enabling real-time performance in direct illumination scenarios.
机译:对人类视觉系统的最新研究表明,我们对物体形状的感知部分取决于反射光环境在其表面上的压缩和拉伸。通过局部扭曲主表面特征周围的环境光照,我们可以使用此属性来增强3D对象的形状描绘。与以前需要特殊照明,材料特性和/或样式选择的工作相反,我们的方法在不损害所需外观的情况下增强了表面形状。由于我们新颖的局部形状描述符,显着的表面特征以依赖于视图的方式在各种规模,无需任何预处理。我们在各种渲染设置上演示了我们的系统,使用的对象材质从漫反射到光泽,从镜面到折射或折射,都具有直接或全局照明,并提供从真实感到非真实感的样式。变形本身可以非常快速地在现代图形硬件上进行计算,从而在直接照明情况下实现实时性能。

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