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Variational Harmonic Maps for Space Deformation

机译:空间变形的变分谐波图

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A space deformation is a mapping from a source region to a target region within Euclidean space, which best satisfies some user-specified constraints. It can be used to deform shapes embedded in the ambient space and represented in various forms - polygon meshes, point clouds or volumetric data. For a space deformation method to be useful, it should possess some natural properties: e.g. detail preservation, smoothness and intuitive control. A harmonic map from a domain Ω is contained in R~d to R~d is a mapping whose d components are harmonic functions. Harmonic mappings are smooth and regular, and if their components are coupled in some special way, the mapping can be detail-preserving, making it a natural choice for space deformation applications. The challenge is to find a harmonic mapping of the domain, which will satisfy constraints specified by the user, yet also be detail-preserving, and intuitive to control. We generate harmonic mappings as a linear combination of a set of harmonic basis functions, which have a closed-form expression when the source region boundary is piecewise linear. This is done by defining an energy functional of the mapping, and minimizing it within the linear span of these basis functions. The resulting mapping is harmonic, and a natural "As-Rigid-As-Possible" deformation of the source region. Unlike other space deformation methods, our approach does not require an explicit discretization of the domain. It is shown to be much more efficient, yet generate comparable deformations to state-of-the-art methods. We describe an optimization algorithm to minimize the deformation energy, which is robust, provably convergent, and easy to implement.
机译:空间变形是欧几里得空间内从源区域到目标区域的映射,最能满足某些用户指定的约束。它可用于变形嵌入到周围空间中并以多种形式表示的形状-多边形网格,点云或体积数据。为了使空间变形方法有用,它应该具有一些自然属性:细节保留,平滑度和直观控制。 R〜d中包含来自域Ω的谐波图,而R〜d是其d分量为谐波函数的映射。谐波映射是平滑且规则的,并且如果它们的组件以某种特殊方式耦合,则映射可以保留细节,这使其成为空间变形应用程序的自然选择。面临的挑战是找到域的谐波映射,该映射将满足用户指定的约束,同时又要保留细节并易于直观控制。我们将谐波映射生成为一组谐波基函数的线性组合,当源区域边界为分段线性时,它们具有闭合形式的表达式。这是通过定义映射的能量函数并在这些基本函数的线性范围内将其最小化来完成的。所产生的映射是谐波,以及源区域的自然的“刚硬可能”变形。与其他空间变形方法不同,我们的方法不需要对域进行明确的离散化。它被证明效率更高,但会产生与最新方法相当的变形。我们描述了一种最小化变形能量的优化算法,该算法是鲁棒的,证明是收敛的并且易于实现的。

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