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Compression and Direct Manipulation of Complex Blendshape Models

机译:复杂Blendshape模型的压缩和直接操作

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摘要

We present a method to compress complex blendshape models and thereby enable interactive, hardware-accelerated animation of these models. Facial blendshape models in production are typically large in terms of both the resolution of the model and the number of target shapes. They are represented by a single huge blendshape matrix, whose size presents a storage burden and prevents real-time processing. To address this problem, we present a new matrix compression scheme based on a hierarchically semi-separable (HSS) representation with matrix block reordering. The compressed data are also suitable for parallel processing. An efficient GPU implementation provides very fast feedback of the resulting animation. Compared with the original data, our technique leads to a huge improvement in both storage and processing efficiency without incurring any visual artifacts. As an application, we introduce an extended version of the direct manipulation method to control a large number of facial blendshapes efficiently and intuitively.
机译:我们提出一种方法来压缩复杂的blendshape模型,从而启用这些模型的交互式,硬件加速的动画。就模型的分辨率和目标形状的数量而言,生产中的面部混合形状模型通常很大。它们由单个巨大的blendshape矩阵表示,其大小会带来存储负担并阻止实时处理。为了解决这个问题,我们提出了一种新的矩阵压缩方案,该方案基于具有矩阵块重新排序功能的分层半可分离(HSS)表示。压缩数据也适用于并行处理。高效的GPU实现可对生成的动画提供非常快速的反馈。与原始数据相比,我们的技术导致存储和处理效率的巨大提高,而不会产生任何视觉伪影。作为一种应用程序,我们引入了直接操作方法的扩展版本,以高效,直观地控制大量面部混合形状。

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