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首页> 外文期刊>ACM Transactions on Graphics >Converting 3D Furniture Models to Fabricatable Parts and Connectors
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Converting 3D Furniture Models to Fabricatable Parts and Connectors

机译:将3D家具模型转换为可制造零件和连接器

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摘要

Although there is an abundance of 3D models available, most of them exist only in virtual simulation and are not immediately usable as physical objects in the real world. We solve the problem of taking as input a 3D model of a man-made object, and automatically generating the parts and connectors needed to build the corresponding physical object. We focus on furniture models, and we define formal grammars for IKEA cabinets and tables. We perform lexical analysis to identify the primitive parts of the 3D model. Structural analysis then gives structural information to these parts, and generates the connectors (i.e. nails, screws) needed to attach the parts together. We demonstrate our approach with arbitrary 3D models of cabinets and tables available online.
机译:尽管有大量的3D模型可用,但大多数3D模型仅存在于虚拟仿真中,不能立即用作现实世界中的物理对象。我们解决了以下问题:将人造对象的3D模型作为输入,并自动生成构建相应物理对象所需的零件和连接器。我们专注于家具模型,并为宜家的橱柜和桌子定义正式的语法。我们执行词法分析以识别3D模型的原始部分。然后,结构分析会为这些零件提供结构信息,并生成将零件连接在一起所需的连接器(即钉子,螺钉)。我们通过在线提供的任意3D橱柜和桌子模型演示了我们的方法。

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