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A general and efficient method for finding cycles in 3D curve networks

机译:在3D曲线网络中寻找循环的通用有效方法

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Generating surfaces from 3D curve networks has been a longstanding problem in computer graphics. Recent attention to this area has resurfaced as a result of new sketch based modeling systems. In this work we present a new algorithm for finding cycles that bound surface patches. Unlike prior art in this area, the output of our technique is unrestricted, generating both manifold and nonmanifold geometry with arbitrary genus. The novel insight behind our method is to formulate our problem as finding local mappings at the vertices and curves of our network, where each mapping describes how incident curves are grouped into cycles. This approach lends us the efficiency necessary to present our system in an interactive design modeler, whereby the user can adjust patch constraints and change the manifold properties of curves while the system automatically re-optimizes the solution.
机译:从3D曲线网络生成曲面一直是计算机图形学中的一个长期问题。由于新的基于草图的建模系统,最近对该领域的关注重新浮出水面。在这项工作中,我们提出了一种新的算法来查找绑定表面斑块的循环。与该领域的现有技术不同,我们技术的输出不受限制,可以生成具有任意属的流形和非流形几何形状。我们方法背后的新颖见解是将问题表达为在网络的顶点和曲线上找到局部映射,其中每个映射都描述了入射曲线如何分组为循环。这种方法为我们提供了在交互式设计建模器中展示我们的系统所需的效率,从而用户可以调整补丁约束并更改曲线的流形特性,同时系统会自动重新优化解决方案。

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