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Scene Reconstruction from High Spatio-Angular Resolution Light Fields

机译:高空间角分辨率光场的场景重建

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摘要

This paper describes a method for scene reconstruction of complex, detailed environments from 3D light fields. Densely sampled light fields in the order of 10~9 light rays allow us to capture the real world in unparalleled detail, but efficiently processing this amount of data to generate an equally detailed reconstruction represents a significant challenge to existing algorithms.We propose an algorithm that leverages coherence in massive light fields by breaking with a number of established practices in image-based reconstruction. Our algorithm first computes reliable depth estimates specifically around object boundaries instead of interior regions, by operating on individual light rays instead of image patches. More homogeneous interior regions are then processed in a fine-to-coarse procedure rather than the standard coarse-to-fine approaches. At no point in our method is any form of global optimization performed. This allows our algorithm to retain precise object contours while still ensuring smooth reconstructions in less detailed areas. While the core reconstruction method handles general unstructured input, we also introduce a sparse representation and a propagation scheme for reliable depth estimates which make our algorithm particularly effective for 3D input, enabling fast and memory efficient processing of “Gigaray light fields” on a standard GPU. We show dense 3D reconstructions of highly detailed scenes, enabling applications such as automatic segmentation and image-based rendering, and provide an extensive evaluation and comparison to existing image-based reconstruction techniques.
机译:本文介绍了一种从3D光场重建复杂,详细环境的场景的方法。密集采样的光场大约有10〜9束光线,使我们能够以无与伦比的细节捕捉现实世界,但是有效地处理这一数量的数据以生成同等详细的重构对现有算法构成了重大挑战。通过打破基于图像的重建中的许多既定实践,在大型光场中利用相干性。我们的算法首先通过对单个光线而不是图像斑块进行操作,来计算可靠的深度估计值,特别是围绕对象边界而不是内部区域的深度估计。然后,以细到粗的程序而不是标准的从粗到细的方法来处理更均匀的内部区域。在我们的方法中,绝不会执行任何形式的全局优化。这使我们的算法能够保留精确的对象轮廓,同时仍可确保在不太详细的区域中进行平滑重建。虽然核心重建方法可以处理一般的非结构化输入,但我们还引入了稀疏表示和可靠的深度估计的传播方案,这使我们的算法对3D输入特别有效,从而可以在标准GPU上快速且有效地处理“千兆光场” 。我们展示了高度详细的场景的密集3D重建,支持自动分割和基于图像的渲染等应用,并提供了广泛的评估并与现有的基于图像的重建技术进行了比较。

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