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首页> 外文期刊>ACM Transactions on Graphics >Online Control of Simulated Humanoids Using Particle Belief Propagation
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Online Control of Simulated Humanoids Using Particle Belief Propagation

机译:使用粒子置信传播的模拟人形生物在线控制

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We present a novel, general-purpose Model-Predictive Controlrn(MPC) algorithm that we call Control Particle Belief Propagationrn(C-PBP). C-PBP combines multimodal, gradient-free sampling andrna Markov Random Field factorization to effectively perform simultaneousrnpath finding and smoothing in high-dimensional spaces.rnWe demonstrate the method in online synthesis of interactive andrnphysically valid humanoid movements, including balancing, recoveryrnfrom both small and extreme disturbances, reaching, balancingrnon a ball, juggling a ball, and fully steerable locomotion in an environmentrnwith obstacles. Such a large repertoire of movementsrnhas not been demonstrated before at interactive frame rates, especiallyrnconsidering that all our movement emerges from simple costrnfunctions. Furthermore, we abstain from using any precomputationrnto train a control policy offline, reference data such as motion capturernclips, or state machines that break the movements down intornmore manageable subtasks. Operating under these conditions enablesrnrapid and convenient iteration when designing the cost functions.
机译:我们提出了一种新颖的通用模型预测控制算法(MPC),我们将其称为控制粒子置信度传播(C-PBP)。 C-PBP结合了多模态,无梯度采样和rna Markov随机场分解,可以有效地在高维空间中同时执行路径查找和平滑处理.rn我们演示了在线合成有效的人形运动的方法,包括平衡,小和极限的恢复在有障碍物的环境中,干扰,伸手,平衡球,玩杂耍球以及完全可控的运动。如此大的机芯清单以前从未以交互帧速率进行过演示,特别是考虑到我们所有机芯都来自简单的成本函数。此外,我们不使用任何预计算来离线训练控制策略,也不愿使用参考数据(例如运动捕捉或状态机)将运动分解为更多可管理的子任务。在设计成本函数时,在这些条件下运行可实现快速便捷的迭代。

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