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首页> 外文期刊>ACM Transactions on Graphics >A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence
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A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence

机译:微面理论在可变虹彩建模中的实用扩展

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摘要

In this work, we introduce an extension to microfacet theory for the rendering of iridescent eu001dects caused by thin-films of varying thickness (such as oil, grease, alcohols, etc) on top of an arbitrarily rough base layer. Our material model is the first to produce a consistent appearance between tristimulus (e.g., RGB) and spectral rendering engines by analytically pre-integrating its spectral response. The proposed extension works with any microfacet-based model: not only on reu001eection over dielectrics or conductors, but also on transmission through dielectrics. We adapt its evaluation to work in multiscale rendering contexts, and we expose parameters enabling artistic control over iridescent appearance. The overhead compared to using the classic Fresnel reu001eectance or transmittance terms remains reasonable enough for practical uses in production.
机译:在这项工作中,我们引入了微刻面理论的扩展,用于渲染由任意粗糙的基础层之上的不同厚度的薄膜(例如油,油脂,酒精等)引起的虹彩eu001dects。我们的材料模型是第一个通过分析预积分其光谱响应而在三刺激(例如RGB)和光谱渲染引擎之间产生一致外观的材料模型。拟议的扩展适用于任何基于微面的模型:不仅适用于介电体或导体上的重塑,而且适用于通过介电体的传输。我们调整它的评估以在多比例渲染环境中工作,并公开参数以实现对虹彩外观的艺术控制。与使用经典的菲涅耳反射率或透射率术语相比,间接费用对于生产中的实际使用而言仍然足够合理。

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