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Programmable 2D Arrangements for Element Texture Design

机译:元素纹理设计的可编程2D布置

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This article introduces a programmable method for designing stationary 2D arrangements for element textures, namely textures made of small geometric elements. These textures are ubiquitous in numerous applications of computer-aided illustration. Previous methods, whether they be example-based or layout-based, lack control and can produce a limited range of possible arrangements. Our approach targets technical artists who will design an arrangement by writing a script. These scripts are using three types of operators: partitioning operators for defining the broad-scale organization of the arrangement, mapping operators for controlling the local organization of elements, and merging operators for mixing different arrangements. These operators are designed so as to guarantee a stationary result, meaning that the produced arrangements will always be repetitive. We show that this simple set of operators is sufficient to reach a much broader variety of arrangements than previous methods. Editing the script leads to predictable changes in the synthesized arrangement, which allows an easy iterative design of complex structures. Finally, our operator set is extensible and can be adapted to application-dependent needs.
机译:本文介绍了一种可编程的方法,用于设计元素纹理(即由小型几何元素制成的纹理)的固定2D布置。这些纹理在计算机辅助插图的许多应用中无处不在。以前的方法,无论是基于示例的方法还是基于布局的方法,都缺乏控制力,并且可能产生有限范围的可能布置。我们的方法面向技术艺术家,他们将通过编写脚本来设计布置。这些脚本使用三种类型的运算符:分区运算符(用于定义布置的大规模组织),映射运算符(用于控制元素的局部组织)以及合并运算符(用于混合不同的布置)。这些操作员的设计保证了结果稳定,这意味着所产生的布置将始终是重复的。我们证明,与以前的方法相比,这种简单的运算符集足以实现更广泛的安排。编辑脚本会导致合成排列中的可预测更改,从而允许对复杂结构进行轻松的迭代设计。最后,我们的操作员集是可扩展的,可以适应与应用程序相关的需求。

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