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Abstract Painting with Interactive Control of Perceptual Entropy

机译:感知熵交互控制的抽象绘画

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This article presents a framework for generating abstract art from photographs. The aesthetics of abstract art is largely attributed to its greater perceptual ambiguity than photographs. According to psychological theories [Berlyne 1971], the ambiguity tends to invoke moderate mental effort in the viewer for interpreting the underlying contents, and this process is usually accompanied by subtle aesthetic pleasure. We study this phenomenon through human experiments comparing the subjects' interpretations of abstract art and photographs, and quantitatively verify, the increased perceptual ambiguities in terms of recognition accuracy and response time. Based on the studies, we measure the level of perceptual ambiguity using entropy, as it measures uncertainty levels in information theory, and propose a painterly rendering method with interactive control of the ambiguity levels. Given an input photograph, we first segment it into regions corresponding to different objects and parts in an interactive manner and organize them into a hierarchical parse tree representation. Then we execute a painterly rendering process with image obscuring operators to transfer the photograph into an abstract painting style with increased perceptual ambiguities in both the scene and individual objects. Finally, using kernel density estimation and message-passing algorithms, we compute and control the ambiguity levels numerically to the desired levels, during which we may predict and control the viewer's perceptual path among the image contents by assigning different ambiguity levels to different objects. We have evaluated the rendering results using a second set of human experiments, and verified that they achieve similar abstract effects to original abstract paintings.
机译:本文提出了一种从照片生成抽象艺术的框架。抽象艺术的美学很大程度上归因于其比照片更大的感知模糊性。根据心理学理论[Berlyne 1971],歧义往往会引起观众为解释基本内容而付出适度的心理努力,而这一过程通常伴随着微妙的审美乐趣。我们通过人类实验研究了这种现象,将受试者对抽象艺术和照片的解释进行了比较,并定量验证了在识别准确度和响应时间方面增加的感知歧义。基于这些研究,我们使用熵来衡量感知模糊度的水平,因为它可以测量信息论中的不确定性水平,并提出了一种交互式控制模糊度水平的绘画渲染方法。给定输入照片,我们首先以交互方式将其分割为与不同对象和部分相对应的区域,并将其组织为分层的解析树表示。然后,我们使用图像模糊运算符执行绘画渲染过程,以将照片转换为抽象绘画风格,从而使场景和单个对象的感知模糊性增加。最后,使用核密度估计和消息传递算法,我们将模糊度级别数字化计算并控制到所需级别,在此期间,我们可以通过将不同的歧义度级别分配给不同的对象来预测和控制观看者在图像内容之间的感知路径。我们使用第二组人体实验评估了渲染结果,并验证了它们达到了与原始抽象绘画相似的抽象效果。

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