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Increased Urge to Gamble Following Near-Miss Outcomes May Drive Purchasing Behaviour in Scratch Card Gambling

机译:在几乎没有结果的情况下增加进行赌博的赌注可能会推动刮刮卡赌博的购买行为

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摘要

Previous research into scratch card gambling has highlighted the effects of these games on players’ arousal and affective states. Specifically, near-miss outcomes in scratch cards (uncovering 2 of 3 needed jackpot symbols) have been associated with high levels of physiological and subjective arousal and negative emotional evaluations, including increased frustration. We sought to extend this research by examining whether near-misses prompted increases in gambling urge, and the subsequent purchasing of additional scratch cards. Participants played two scratch cards with varying outcomes with half of the sample experiencing a near-miss for the jackpot prize, and the other half experiencing a regular loss. Players rated their urge to continue gambling after each game outcome, and following the initial playing phase, were then able to use their winnings to purchase additional cards. Our results indicated that near-misses increased the urge to gamble significantly more than regular losses, and urge to gamble in the near-miss group was significantly correlated with purchasing at least one additional card. Although some players in the loss group purchased another card, there was no correlation between urge to gamble and purchasing in this group. Additionally, participants in the near-miss group who purchased additional cards reported higher levels of urge than those who did not purchase more cards. This was not true for the loss group: participants who experienced solely losing outcomes reported similar levels of urge regardless of whether or not they purchased more scratch cards. Despite near-misses’ objective status as monetary losses, the increased urge that follows near-miss outcomes may translate into further scratch card gambling for a subset of individuals .
机译:之前对刮刮卡赌博的研究已经强调了这些游戏对玩家唤醒和情感状态的影响。具体来说,刮刮卡中几乎未命中的结果(发现3个所需的累积奖金符号中的2个)与高水平的生理和主观唤醒和负面情绪评估相关联,包括增加的挫败感。我们试图通过研究未遂事件是否会促使赌博欲望增加以及随后购买额外的刮刮卡来扩展这项研究。参与者玩了两张刮刮卡,结果各不相同,其中一半的样本中了大奖,差一点没落,另一半则有规律的损失。玩家评估了他们的渴望,希望在每次比赛结果之后以及在最初的比赛阶段之后继续赌博,然后能够使用自己的奖金购买额外的卡牌。我们的结果表明,未命中率增加的赌博欲望比常规损失大得多,并且在未命中组中的赌博欲望与购买至少一张额外的卡显着相关。尽管亏损组中的一些玩家购买了另一张牌,但在该组中赌博的欲望与购买之间没有关联。此外,与未购买更多卡的参与者相比,购买未购买的卡的未遂事件参与者的冲动水平更高。对于损失组而言,情况并非如此:仅经历了最终损失的参与者报告了相似的敦促水平,无论他们是否购买了更多的刮刮卡。尽管未遂事件的客观地位是金钱损失,但未遂结果导致的紧迫感可能会转化为针对一部分人的刮刮卡赌博。

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