首页> 美国卫生研究院文献>PLoS Clinical Trials >People Efficiently Explore the Solution Space of the Computationally Intractable Traveling Salesman Problem to Find Near-Optimal Tours
【2h】

People Efficiently Explore the Solution Space of the Computationally Intractable Traveling Salesman Problem to Find Near-Optimal Tours

机译:人们有效地探索可计算的难解决的旅行推销员问题的解决方案空间以寻找接近理想的旅程

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Humans need to solve computationally intractable problems such as visual search, categorization, and simultaneous learning and acting, yet an increasing body of evidence suggests that their solutions to instantiations of these problems are near optimal. Computational complexity advances an explanation to this apparent paradox: (1) only a small portion of instances of such problems are actually hard, and (2) successful heuristics exploit structural properties of the typical instance to selectively improve parts that are likely to be sub-optimal. We hypothesize that these two ideas largely account for the good performance of humans on computationally hard problems. We tested part of this hypothesis by studying the solutions of 28 participants to 28 instances of the Euclidean Traveling Salesman Problem (TSP). Participants were provided feedback on the cost of their solutions and were allowed unlimited solution attempts (trials). We found a significant improvement between the first and last trials and that solutions are significantly different from random tours that follow the convex hull and do not have self-crossings. More importantly, we found that participants modified their current better solutions in such a way that edges belonging to the optimal solution (“good” edges) were significantly more likely to stay than other edges (“bad” edges), a hallmark of structural exploitation. We found, however, that more trials harmed the participants' ability to tell good from bad edges, suggesting that after too many trials the participants “ran out of ideas.” In sum, we provide the first demonstration of significant performance improvement on the TSP under repetition and feedback and evidence that human problem-solving may exploit the structure of hard problems paralleling behavior of state-of-the-art heuristics.
机译:人类需要解决计算机难以解决的问题,例如视觉搜索,分类以及同时学习和行动,但是越来越多的证据表明,他们对这些问题的实例化的解决方案几乎是最佳的。计算复杂性可以解释这种明显的悖论:(1)此类问题的一小部分实际上很难解决;(2)成功的启发式方法利用典型实例的结构特性来选择性地改进可能是次要问题的零件。最佳。我们假设这两个想法很大程度上说明了人类在计算难题上的出色表现。我们通过研究28位参与者对28个欧几里德旅行商问题(TSP)实例的解决方案,检验了该假设的一部分。向参与者提供了有关其解决方案成本的反馈,并允许他们进行无限制的尝试(试用)。我们发现,在第一个试验和最后一个试验之间有重大改进,解决方案与遵循凸包且不具有自相交的随机游程明显不同。更重要的是,我们发现参与者修改了当前更好的解决方案,使得属于最佳解决方案的边缘(“好”边缘)比其他边缘(“坏”边缘)留住的可能性明显更大,这是结构开发的标志。但是,我们发现,更多的试验损害了参与者从不良边缘说出好话的能力,这表明在进行过多的试验后,参与者“没有想法”。总而言之,我们提供了在重复和反馈下TSP的显着性能改进的第一个证明,并证明了解决人类问题可能会利用与最新启发式方法并行的硬性问题结构。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号