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Computer-Assisted 3D Kinematic Analysis of All Leg Joints in Walking Insects

机译:行走昆虫所有腿关节的计算机辅助3D运动学分析

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摘要

High-speed video can provide fine-scaled analysis of animal behavior. However, extracting behavioral data from video sequences is a time-consuming, tedious, subjective task. These issues are exacerbated where accurate behavioral descriptions require analysis of multiple points in three dimensions. We describe a new computer program written to assist a user in simultaneously extracting three-dimensional kinematics of multiple points on each of an insect's six legs. Digital video of a walking cockroach was collected in grayscale at 500 fps from two synchronized, calibrated cameras. We improved the legs' visibility by painting white dots on the joints, similar to techniques used for digitizing human motion. Compared to manual digitization of 26 points on the legs over a single, 8-second bout of walking (or 106,496 individual 3D points), our software achieved approximately 90% of the accuracy with 10% of the labor. Our experimental design reduced the complexity of the tracking problem by tethering the insect and allowing it to walk in place on a lightly oiled glass surface, but in principle, the algorithms implemented are extensible to free walking. Our software is free and open-source, written in the free language Python and including a graphical user interface for configuration and control. We encourage collaborative enhancements to make this tool both better and widely utilized.
机译:高速视频可以提供动物行为的精细分析。但是,从视频序列中提取行为数据是一项耗时,乏味,主观的任务。当需要准确的行为描述来分析三个维度上的多个点时,这些问题会更加严重。我们描述了一种新的计算机程序,该程序编写为可帮助用户同时提取昆虫的六个腿上每个点的多个点的三维运动学。从两个同步的校准摄像机以500 fps的灰度采集步行蟑螂的数字视频。我们通过在关节上绘制白点来改善腿部的可见性,这类似于将人体运动数字化的技术。与在一次8秒的步行运动中对腿部的26个点进行人工数字化处理(或106,496个单独的3D点)相比,我们的软件以10%的人工实现了大约90%的准确性。我们的实验设计通过拴系昆虫并使它在上了油的玻璃表面上就位,从而降低了跟踪问题的复杂性,但是原则上,所实现的算法可扩展为自由行走。我们的软件是免费和开源的,使用免费语言Python编写,并包括用于配置和控制的图形用户界面。我们鼓励协作增强功能,以使此工具更好并得到广泛使用。

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