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Using Virtual Reality Environments to Augment Cognitive Behavioral Therapy for Fears and Phobias in Autistic Adults

机译:使用虚拟现实环境增强自闭症成年人恐惧和恐惧症的认知行为疗法

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摘要

Fears and phobias are common in people on the autism spectrum and can impact on their ability to undertake usual daily activities. Graded exposure to the anxiety-provoking stimulus is a recognized method of treatment for fears/phobias in the nonautistic population but may pose specific difficulties for autistic people. For example, real-life exposure can be too anxiety-provoking to allow treatment to take place, and imaginal exposure can be problematic. To address this, we developed an intervention that combines cognitive behavioral therapy (CBT) with immersive virtual reality (VR) exposure to reduce anxiety. Following successful trials of this intervention with young people on the autism spectrum, we report a pilot study using the same intervention with autistic adults. Eight adults (aged 18–57 years) received one psychoeducation session and then four 20-minute sessions of graded exposure with a therapist in an immersive VR room (known as the Blue Room). Each participant completed all sessions showing that the intervention is feasible and acceptable. Outcomes were monitored at 6 weeks and 6 months postintervention. Five of the eight participants were classified as intervention responders and at 6 months after the end of intervention were experiencing real-life functional improvements. These preliminary findings show that VR-graded exposure alongside CBT may be an effective treatment for autistic people with phobias.Lay SummaryWhy was this study done?Anxiety is common in autistic adults. For some people, fears and phobias regarding everyday objects and situations occur frequently affecting everyday life. The main method to treat fears and phobias for people without autism is gradual exposure to the situation that causes anxiety. However, this method may be challenging for people on the autism spectrum. We wanted to test a new method of treatment that uses cognitive behavioral therapy (CBT) delivered with gradual exposure in a fully immersive virtual reality (VR) environment.What was the purpose of this study?We have already delivered this treatment successfully with autistic children. We wanted to test if this treatment would work for autistic adults. Changing traditional psychological treatments, such as CBT, to make it more suitable for autistic people is recommended by the National Institute for Health and Care Excellence.What did the researchers do?We recruited eight autistic adults (aged 18–57 years) with a fear/phobia and their supporter (parent/friend/support worker). Each adult had one session with a therapist to learn anxiety management techniques. They then had four 20-minute sessions of graded exposure with a therapist in an immersive VR room (known as the Blue Room). Each participant had a computer-generated scene designed for their specific anxiety-provoking situation. After four sessions, the participant tried real-life exposure with their supporter. We measured progress at 6 weeks and 6 months after the last VR session.What were the results of this study?Each participant completed all four sessions. This shows that the intervention was possible to deliver and acceptable to autistic people and therapists. Participants completed assessments at 6 weeks and 6 months after the VR sessions. Five of the eight participants were “responders” to the intervention. This means that 6 months after the last VR session, they still had real-life day-to-day improvements in relation to their phobia.What do these findings add to what was already known?We had not delivered this intervention to autistic adults previously. The findings show that this VR intervention has the potential to be an effective treatment for anxiety in autistic adults.What are the potential weaknesses in the study?This is a small study and future work will be a larger trial of this treatment—comparing results from people who get the intervention with people who do not. We would also want to have an outcome assessor who did not know whether people had received the intervention or not.How will these findings help autistic adults now or in the future?This new intervention has the potential to help autistic adults manage their anxiety in stressful situations and therefore may improve their quality of life.
机译:在自闭症患者中,恐惧和恐惧症很常见,并且会影响他们进行日常活动的能力。逐步暴露于引起焦虑的刺激是非孤独症人群中恐惧/恐惧症的公认治疗方法,但可能给自闭症患者带来特殊困难。例如,现实生活中的暴露可能会过于焦虑,以至于无法进行治疗,而虚构的暴露可能会带来问题。为了解决这个问题,我们开发了一种将认知行为疗法(CBT)与沉浸式虚拟现实(VR)接触相结合的干预措施,以减少焦虑。在对自闭症谱系的年轻人进行这种干预的成功试验之后,我们报告了对自闭症成年人进行相同干预的一项试点研究。八名成年人(18-57岁)接受了一次心理教育课程,然后在沉浸式VR室(称为蓝屋)中与一名治疗师进行了四次20分钟的分级暴露课程。每个参与者完成了所有会话,表明该干预是可行且可以接受的。干预后6周和6个月监测结果。八名参与者中有五名被归类为干预反应者,干预结束后六个月,他们的生活功能得到了改善。这些初步研究结果表明,VR分级暴露与CBT并用可能是自闭症恐惧症患者的一种有效治疗方法。摘要:为什么要进行这项研究?自闭症成年人普遍存在焦虑症。对于某些人来说,对日常事物和状况的恐惧和恐惧经常影响到日常生活。对于没有自闭症的人来说,治疗恐惧和恐惧症的主要方法是逐渐暴露于引起焦虑的情况。但是,这种方法对自闭症谱系人群可能具有挑战性。我们想测试一种在完全沉浸式虚拟现实(VR)环境中使用逐步暴露的认知行为疗法(CBT)的新治疗方法。这项研究的目的是什么?我们已经成功地为自闭症儿童提供了这种治疗方法。我们想测试这种治疗方法是否适用于自闭症成年人。美国国立卫生研究院表示,建议改变传统的心理治疗方法,例如CBT,使其更适合自闭症患者。研究人员做了什么?我们招募了八名自闭症成年人(年龄在18-57岁之间) / phobia及其支持者(父母/朋友/支持者)。每个成年人与治疗师进行一次会谈,学习焦虑管理技术。然后,他们在一个身临其境的VR室(称为Blue Room)中与治疗师进行了四个20分钟的分级曝光会议。每个参与者都有一个计算机生成的场景,这些场景是针对他们特定的引起焦虑的情况而设计的。在四个会议之后,参与者尝试了与支持者的真实接触。我们测量了上次VR会话后6周零6个月的进度,这项研究的结果是什么?每个参与者都完成了全部四个会话。这表明干预是可能的,并且可以被自闭症患者和治疗师接受。参与者在VR会话后的6周和6个月内完成了评估。八名参与者中有五名是干预的“响应者”。这意味着在上一次VR会话后的6个月里,他们的恐惧症仍在日常生活中得到了改善,这些发现增加了我们所知道的内容吗?我们以前没有向自闭症成年人提供这种干预措施。研究结果表明,这种VR干预措施有可能成为自闭症成年人焦虑症的有效治疗方法。该研究的潜在弱点是什么?这是一项小型研究,未来的工作将是对该治疗方法的更大试验-比较来自得到干预的人和没有干预的人。我们还希望有一个不知道人们是否接受过干预的结果评估者,这些发现将如何帮助现在或将来的自闭症成年人这种新的干预措施有可能帮助自闭症成年人应对压力下的焦虑症情况,因此可能会改善他们的生活质量。

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