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Evolutionary performance of zero-determinant strategies in multiplayer games

机译:零决定策略在多人游戏中的进化性能

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摘要

Repetition is one of the key mechanisms to maintain cooperation. In long-term relationships, in which individuals can react to their peers׳ past actions, evolution can promote cooperative strategies that would not be stable in one-shot encounters. The iterated prisoner׳s dilemma illustrates the power of repetition. Many of the key strategies for this game, such as ALLD, ALLC, Tit-for-Tat, or generous Tit-for-Tat, share a common property: players using these strategies enforce a linear relationship between their own payoff and their co-player׳s payoff. Such strategies have been termed zero-determinant (ZD). Recently, it was shown that ZD strategies also exist for multiplayer social dilemmas, and here we explore their evolutionary performance. For small group sizes, ZD strategies play a similar role as for the repeated prisoner׳s dilemma: extortionate ZD strategies are critical for the emergence of cooperation, whereas generous ZD strategies are important to maintain cooperation. In large groups, however, generous strategies tend to become unstable and selfish behaviors gain the upper hand. Our results suggest that repeated interactions alone are not sufficient to maintain large-scale cooperation. Instead, large groups require further mechanisms to sustain cooperation, such as the formation of alliances or institutions, or additional pairwise interactions between group members.
机译:重复是维持合作的关键机制之一。在长期的关系中,个体可以对同伴的过去行为做出反应,进化可以促进协作策略,而这种策略在一次相遇中就不稳定。反复的囚徒困境说明了重复的力量。此游戏的许多关键策略(例如ALLD,ALLC,Tit-for-Tat或慷慨的Tit-for-Tat)具有共同的属性:使用这些策略的玩家会在自己的收益和合作伙伴之间建立线性关系玩家的收益。这种策略已被称为零决定因素(ZD)。最近,研究表明ZD策略也存在于多人社交困境中,在这里我们探索其进化性能。对于小组人数少的ZD策略,其作用与反复犯人的困境相似:勒索的ZD策略对于合作的产生至关重要,而慷慨的ZD策略对于维持合作至关重要。然而,在大型团体中,慷慨的策略往往变得不稳定,自私的行为占上风。我们的结果表明,仅重复的互动不足以维持大规模的合作。相反,大型团体需要进一步的机制来维持合作,例如组建联盟或机构,或团体成员之间进行额外的成对互动。

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