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Intelligibility of Haptic Signals in Vehicle Information Systems

机译:车辆信息系统中触觉信号的可懂度

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摘要

Objective: The purpose of this study was to verify changes in a driver’s emotions through the physical characteristics of haptic signals. This is to improve the performance of drivers by designing haptic signals with emotional semantics. Background: Currently, drivers receive a variety of information through intelligent systems installed in their vehicles. Because this is mainly achieved through visual and auditory channels, an excessive amount of information is provided to drivers, which increases the amount of information and cognitive load that they must accept. This, in turn, can reduce driving safety. It is, therefore, necessary to develop a haptic signal, a sensory channel that has not been widely used in in-vehicle information systems. Methods: The experiment was performed to collect a driver’s emotions according to the haptic signal in a driving simulator. Haptic signals were designed by various frequencies and accelerations, and driver emotions were collected through Kansei engineering techniques and analyzed through factor analysis. To verify intelligibility, haptic signals were compared and evaluated based on response time, response rate, and amount of transmitted information. Results: The final determined emotional map consisted of dangerousness and urgency. Based on the emotional map, four emotional semantic haptic signals were designed. It was confirmed that these four signals displayed higher performance than the discriminability haptic signal in terms of response time, response rate, and amount of transmitted information. Conclusions: Using emotional maps, it is possible to design haptic signals that can be applied to various driving situations. These maps may also assist in securing design guidelines for haptic signals that apply to in-vehicle information systems.
机译:目的:本研究的目的是通过触觉信号的物理特征来验证驾驶员情绪的变化。这是通过使用情绪语义设计触觉信号来提高驱动程序的性能。背景:目前,驱动程序通过安装在车辆中的智能系统获得各种信息。由于这主要通过视觉和听觉通道实现,因此向驱动程序提供过多的信息,这增加了他们必须接受的信息量和认知负荷。反过来,这可以降低驾驶安全性。因此,需要开发触觉信号,这是一种没有广泛用于车载信息系统的感官信道。方法:进行实验以根据驾驶模拟器中的触觉信号收集驾驶员的情绪。通过各种频率和加速来设计触觉信号,通过Kansei工程技术收集驾驶员情绪,并通过因子分析分析。为了验证可懂度,比较触觉信号和基于响应时间,响应率和传输信息的量进行评估。结果:最终确定的情绪地图包括危险和紧迫性。基于情感地图,设计了四种情绪语义触觉信号。确认,这四个信号在响应时间,响应率和传输信息的量方面显示比辨别性触觉信号更高的性能。结论:使用情感地图,可以设计可以应用于各种驾驶局的触觉信号。这些地图还可以帮助保护适用于车载信息系统的触觉信号的设计指南。

著录项

  • 期刊名称 Sensors (Basel Switzerland)
  • 作者

    Jong-Gyu Shin; Sang-Ho Kim;

  • 作者单位
  • 年(卷),期 2021(21),13
  • 年度 2021
  • 页码 4583
  • 总页数 15
  • 原文格式 PDF
  • 正文语种
  • 中图分类
  • 关键词

    机译:触觉;车载信息系统;信号可懂度;Kansei Engineering;驾驶员的回应;

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