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The Pharmacy Game-GIMMICS

机译:药房游戏 - 噱头

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摘要

The profile of the profession of pharmacists has profoundly changed over the last decades. Pharmacy education has moved towards competency-based education. The pharmacy game, called GIMMICS®, developed at the University of Groningen, is unique in combining simulation with serious gaming to teach a wide range of competencies. In this article, we describe the learning goals, the assessment methods, the teaching tools, and the students’ view of the pharmacy game. The learning goals are to train the competencies of collaboration, leadership, communication, and pharmaceutical expertise. The core of the game is the simulation of community pharmacy practice activities, such as patient counseling, processing of prescriptions, and collaboration with other health professionals. Students are assessed individually and as a pharmacy team. The pharmacy team, with the largest number of patients wins the game. Student evaluations show that they value the course. Currently, seven universities from around the globe have adopted the pharmacy game in their curriculum, adjusting the course to their country’s pharmacy practice and educational system.
机译:在过去的几十年中,药剂师职业的概况越来越有变化。药房教育已迈向基于能力的教育。在格罗宁根大学开发的药房游戏,称为Gimmics®在与严肃的游戏中相结合的模拟是独一无二的,以教授各种能力。在本文中,我们描述了学习目标,评估方法,教学工具和学生对药房游戏的看法。学习目标是培养协作,领导力,沟通和药物专业知识的能力。游戏的核心是对社区药房实践活动的模拟,例如患者咨询,处方的处理,以及与其他卫生专业人员的合作。学生单独评估并作为药房团队进行评估。药房团队,患者数量最多赢得比赛。学生评估表明他们重视课程。目前,来自全球的七所大学已经在课程中采用了药房游戏,调整了他们国家的药房实践和教育系统的课程。

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