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Design and Evaluation of an Augmented Reality-Based Exergame System to Reduce Fall Risk in the Elderly

机译:基于增强现实的Exergame系统的设计与评估以减少老年人的危险风险

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摘要

Falls are a major public health concern in today’s aging society. Virtual reality (VR) technology is a promising method for reducing fall risk. However, the absence of representations of the user’s body in a VR environment lessens the spatial sense of presence. In terms of user experience, augmented reality (AR) can provide a higher degree of presence and embodiment than VR. We developed an AR-based exergame system that is specifically designed for the elderly to reduce fall risk. Kinect2.0 was used to capture and generate 3D models of the elderly and immerse them in an interactive virtual environment. The software included three functional modules: fall risk assessment, cognitive–motor intervention (CMI) training, and training feedback. The User Experience Questionnaire (UEQ-S) was used to evaluate user experience. Twenty-five elders were enrolled in the study. It was shown that the average scores for each aspect were: pragmatic quality score (1.652 ± 0.868); hedonic quality score (1.880 ± 0.962); and overall score was 1.776 ± 0.819. The overall score was higher than 0.8, which means that the system exhibited a positive user experience. After comparing the average score in a dataset product of UEQ-S Data Analysis Tool, it was found that the pragmatic quality aspect was categorized as good, while the hedonic quality aspect was categorized as excellent. It revealed a positive evaluation from users.
机译:下降是当今老龄化社会中的一个主要的公共卫生问题。虚拟现实(VR)技术是一种有希望的降低落下风险的方法。然而,在VR环境中没有用户身体的表现会减少存在的空间感。在用户体验方面,增强现实(AR)可以提供比VR更高的存在度和实施例。我们开发了一个基于AR的Exergame系统,专为老年人设计,以降低危险风险。 Kinect2.0用于捕获和生成老年人的3D模型,并将它们浸入交互式虚拟环境中。该软件包括三个功能模块:秋季风险评估,认知电机干预(CMI)培训和培训反馈。用户体验调查问卷(UEQ-S)用于评估用户体验。二十五位长老们参加了这项研究。结果表明,每个方面的平均评分是:务实的质量得分(1.652±0.868);蜂鸟质量分数(1.880±0.962);总分1.776±0.819。总分高于0.8,这意味着该系统表现出积极的用户体验。在比较UEQ-S数据分析工具的DataSet产品中的平均分数后,发现务实的质量方面分类为良好,而h别质量方面被分类为优秀。它揭示了来自用户的积极评估。

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