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Developing an Exergame Intervention to Prevent Alzheimer’s Disease

机译:制定出一种干预以防止阿尔茨海默病的疾病

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摘要

Delaying the onset of Alzheimer’s Disease by five years could save the U.S. ~$89 billion by 2030. Aerobic exercise and cognitive training are two promising interventions for AD prevention and the two together may have a synergistic cognitive effect than either alone. The purposes of this study were to develop an integrated virtual-reality cognitive training (VRCT) and cycling intervention known as exergame and test its feasibility in older adults with subjective cognitive decline (SCD). The VRCT included grocery shopping from a list, flower shopping from a list, dinnerware sorting, book sorting, and postage estimation. Twelve participants enrolled in the 1-month program (12 sessions) achieved 81.2% session adherence and 81.4% adherence to the exercise prescription. The exergame was well accepted by 75% of the participants and 100% were satisfied with the exergame quality and delivery. To conclude, exergame is a flexible intervention that is feasible for older adults with SCD.
机译:延迟阿尔茨海默病的发病五年后可以挽救美国〜890亿美元到2030年。有氧运动和认知培训是广告预防的两个有希望的干预措施,两者在一起可能具有比单独的协同认知效果。本研究的目的是开发一个综合的虚拟现实认知培训(VRCT)和被称为Exergame的循环干预,并在具有主观认知下降(SCD)的老年人的可行性。 VRCT包括从列表中的杂货购物,从名单,餐具排序,书籍排序和邮寄估算中的花卉购物。 12位参与者在1个月的计划(12次会议)中纳入了81.2%的会话遵守和81.4%的诉讼处方。通过75%的参与者良好地接受了Exergame,100%对Exergame质量和交付感到满意。为了得出结论,Exergame是一种灵活的干预,对于SCD的老年人来说是可行的。

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