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Effects of Depressive Symptoms Feelings and Interoception on Reward-Based Decision-Making: Investigation Using Reinforcement Learning Model

机译:抑郁症状感受和间歇对基于奖励决策的影响:使用加固学习模型调查

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摘要

Background: In this study, we examined the relationships between reward-based decision-making in terms of learning rate, memory rate, exploration rate, and depression-related subjective emotional experience, in terms of interoception and feelings, to understand how reward-based decision-making is impaired in depression. Methods: In all, 52 university students were randomly assigned to an experimental group and a control group. To manipulate interoception, the participants in the experimental group were instructed to tune their internal somatic sense to the skin-conductance-response waveform presented on a display. The participants in the control group were only instructed to stay relaxed. Before and after the manipulation, the participants completed a probabilistic reversal-learning task to assess reward-based decision-making using reinforcement learning modeling. Similarly, participants completed a probe-detection task, a heartbeat-detection task, and self-rated scales. Results: The experimental manipulation of interoception was not successful. In the baseline testing, reinforcement learning modeling indicated a marginally-significant correlation between the exploration rate and depressive symptoms. However, the exploration rate was significantly associated with lower interoceptive attention and higher depressive feeling. Conclusions: The findings suggest that situational characteristics may be closely involved in reward exploration and highlight the clinically-meaningful possibility that intervention for affective processes may impact reward-based decision-making in those with depression.
机译:背景:在这项研究中,我们在学习率,记忆率,勘探率和抑郁相关主观情感体验方面检查了基于奖励决策的关系,以了解基于奖励的方式决策抑郁症受损。方法:在所有情况下,52名大学生被随机分配给实验组和对照组。为了操纵进入,实验组中的参与者被指示对显示器上呈现的皮肤导电响应波形调节它们的内部体细胞意义。对照组的参与者仅被指示保持放松。在操纵之前和之后,参与者完成了概率的逆转学习任务,以评估使用加强学习建模的基于奖励的决策。同样,参与者完成了探测器检测任务,心跳检测任务和自额定尺度。结果:进入的实验性操纵并不成功。在基线测试中,增强学习建模表明勘探率和抑郁症状之间的效果显着相关。然而,勘探率与较低的中断关注和更高的抑郁感相关。结论:调查结果表明,情境特征可以密切参与奖励探索,并突出临床 - 有意义的可能性,干预情感过程可能会影响抑郁症的奖励决策。

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