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ImmunizziAMO: A School-Based Field Trial to Teach New Generations the Importance of Vaccination through Games and to Fight Vaccine Hesitancy in Italy

机译:ImmunizziAMO:一项基于学校的野外试验旨在通过游戏向年轻人传授疫苗接种的重要性并应对意大利的疫苗犹豫

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摘要

Background: Vaccines simulate the first contact with infectious agents and evoke the immunological response without causing the disease and its complications. High rates of immunization among the population guarantee the interruption of the transmission chain of infectious diseases. Therefore, the population should be aware of the value of vaccination and motivated. In order to implement the spread of a correct culture about these issues, schools were recognized as a privileged operational setting. The aim of this project was to transmit knowledge and convey educational messages on the importance of vaccines, through the use of games, in elementary school children, their families and teachers. Materials and Methods: A field trial study was implemented between April and October 2019. Sample size calculations highlighted the need to recruit at least 136 students in the schools. The intervention involved 10 classes (five first grade and five s grade classes) and was structured in frontal teaching sessions and gaming sessions. Knowledge was assessed comparing the results of a questionnaire administered before and after the intervention. The questionnaires referred to the following items: dangerousness of bacteria and viruses; capability of defending from microorganisms; the role of antibodies; functioning of the vaccine in a child; type of disease for which a vaccine is efficacious; duration of a vaccine; mother- child transmission of antibodies; herd immunity. Results: 143 children participated in all the phases of the study. The comparison between the scores at the beginning and end of the intervention showed a significant increase in the knowledge about vaccines and immunity. The mean knowledge score arose from 3.52 (SD = 1.67) to 5.97 (SD = 1.81). Conclusions: This study suggests that the use of games in an elementary school effectively increase the knowledge related to the important topic of vaccination starting at childhood.
机译:背景:疫苗可模拟首次与传染原接触,并引起免疫反应而不会引起疾病及其并发症。人群中的高免疫率保证了传染病传播链的中断。因此,人群应意识到预防接种的价值和积极性。为了实施关于这些问题的正确文化的传播,学校被认为是一种特权运营环境。该项目的目的是通过游戏在小学生,儿童及其家庭和教师中传播有关疫苗重要性的知识并传达教育信息。材料和方法:于2019年4月至10月之间进行了现场试验研究。样本量计算突显了在学校招募至少136名学生的需要。干预措施包括10个班级(5年级和5年级),并安排在正面教学和游戏中。通过比较干预前后的问卷调查结果来评估知识。问卷调查涉及以下项目:细菌和病毒的危险性;抵抗微生物的能力;抗体的作用;疫苗在儿童中的功能;疫苗有效的疾病类型;疫苗的持续时间;抗体的母婴传播;牛群免疫力。结果:143名儿童参加了研究的所有阶段。干预开始和结束时分数之间的比较表明,有关疫苗和免疫的知识有了显着增加。平均知识得分从3.52(SD = 1.67)上升到5.97(SD = 1.81)。结论:这项研究表明,在一所小学使用游戏可以有效地增加与从儿童时期开始的重要疫苗接种主题有关的知识。

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