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The Effect of Virtual Training on Speed and Accuracy of Decision Making in Sport

机译:虚拟训练对运动决策速度和准确性的影响

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摘要

The concept of expertise is an appealing topic in numerous domains, including sport. Research suggests that the path leading to expertise in sport is significantly influenced by the development of specific components, such as knowledge, skill, and game-performance (Thomas and ). A relatively new technique in the field of teaching and coaching is the use of video games as a mode of instruction ( ). The purpose of this study was to address the question of whether video games can improve declarative and procedural sport knowledge. Twenty-seven volunteers were recruited through flyers and word of mouth at a university in a Midwest community. Measurements included an American football knowledge (pre- and post) test, survey of experience, and six football practice sessions using a Microsoft X-box. The project was approved by the Institutional Review Board (IRB), Human Subjects Review Committee. Knowledge test scores increased significantly from pre- to post-test [t (26) =-4.997, p = 0.0001]; the improvements were moderate (effect size = 0.66). From practice one to practice six (time) the average speed of decisions improved significantly, but accuracy did not. Knowledge increased regardless of the experience level, but the largest improvements in decision accuracy took place at the lowest experience level. This research supports the idea that video games could be an effective tool to increase sport specific knowledge, particularly in novices.
机译:专业知识的概念在包括体育在内的许多领域都是一个吸引人的话题。研究表明,通往体育专业知识的道路受到诸如知识,技能和比赛表现(Thomas和)等特定要素的发展的显着影响。在教学和教练领域中,一种相对较新的技术是将视频游戏用作教学模式()。这项研究的目的是解决电子游戏是否可以提高声明性和程序性运动知识的问题。在中西部社区的一所大学中,通过传单和口口相传招募了27名志愿者。测量包括使用美式足球X-box进行的美式足球知识(赛前和赛后)测试,经验调查以及六次足球练习。该项目已通过机构审查委员会(IRB),人类受试者审查委员会的批准。从测试前到测试后,知识测验分数显着提高[t(26)= -4.997,p = 0.0001];改善程度中等(效果大小= 0.66)。从练习一到练习六(时间),平均决策速度显着提高,但准确性没有提高。不论经验水平如何,知识都会增加,但是在最低的经验水平下,决策准确性的最大改进是最大的。这项研究支持以下观点:视频游戏可以成为增加运动特定知识的有效工具,尤其是对于新手。

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