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Holographic Sampling Display Based on Metagratings

机译:基于迁移的全息采样显示

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摘要

Glasses-free three-dimensional (3D) display is considered as a potential disruptive technology for display. The issue of visual fatigue, mainly caused by the inaccurate phase reconstruction in terms of image crosstalk, as well as vergence and accommodation conflict, is the critical obstacle that hinders the real applications of glasses-free 3D display. Here we propose a glasses-free 3D display by adopting metagratings for the pixelated phase modulation to form converged viewpoints. When the viewpoints are closely arranged, the holographic sampling 3D display can approximate a continuous light field. We demonstrate a video rate full-color 3D display prototype without visual fatigue under an LED white light illumination. The metagratings-based holographic sampling 3D display has a thin form factor and is compatible with traditional flat panel and thus has the potential to be used in portable electronics, window display, exhibition display, 3D TV, as well as tabletop display.
机译:无眼镜的三维(3D)显示器被认为是一种潜在的破坏性显示技术。视觉疲劳问题,主要是由图像串扰方面的相位重建不准确以及聚散和调节冲突引起的,这是阻碍无眼镜3D显示器实际应用的关键障碍。在这里,我们通过采用元光栅进行像素化相位调制以形成会聚视点,从而提出了无眼镜3D显示器。当视点紧密排列时,全息采样3D显示可以近似连续光场。我们演示了一种视频速率全彩3D显示原型,该原型在LED白光照明下没有视觉疲劳。基于元光栅的全息采样3D显示器外形薄巧,并且与传统的平板显示器兼容,因此有潜力用于便携式电子产品,橱窗显示器,展览展示,3D电视以及桌面显示器。

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